Easy. Force people to double down on a main job.




Easy. Force people to double down on a main job.



Maybe I'm better off just waiting for the next FF MMO?





Probably, SE has pretty much written off the 'multiple Jobs/roles branching off one class' experiment as a failure, so you're not going to see a repeat of ACN splitting into SMN and SCH with any other class branching into multiple Job roles.
As it is I strongly suspect that Yoshi is considering removing SCH from ACN completely and making it it's own independent Job (it's already shown as independent of ACN in the list of classes in the player search window, and most weapons SCH uses are unique to SCH only, despite still being listed as 'Arcanist Grimoiries').
It sucks but they do it to make the game easier to balance. while it is not impossible to balance a game with many options and builds, it is FAR more difficult and SE seems to have made the decision to play it safe and sacrifice build options in favor of easy class balance.
I love how tanks can and are expected to put out a certain amount of dps. Roles need not be so narrowly defined. DPS is how the boss dies EVER. if there is no dps, as in damage, the boss sits at 100% HP until enrage. therefore dps is the job of EVERYONE, but DPS are expected to do more than others.



I think thats only needed in the current EX content. Everything else is poopsock-able.I love how tanks can and are expected to put out a certain amount of dps. Roles need not be so narrowly defined. DPS is how the boss dies EVER. if there is no dps, as in damage, the boss sits at 100% HP until enrage. therefore dps is the job of EVERYONE, but DPS are expected to do more than others.
I love the new pvp. I wish PVE was more like it, not entirely but 25 skills max for pve would be nice, thats' around 5 less than we have now. Make all combos one button per combo too please. this is long long over due.
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