Quote Originally Posted by Reynhart View Post
I really don't think it would. In my example, the only change to skills I made was separating the enmity bonus to a trait for PLD. Everything else is exactly the same as it is now, just with a different requirement, that doesn't need any "remaking" or "rebalancing".
I know low levels get easily ignored, but GLA still needs to function at below level 30, so you can't just lump every tanking related skill onto PLD. Which would mean that when you unlock the hypothetical DPS class for them, they'd still have those tank skills from GLA, which they wouldn't really have use for... Sure nowadays some of the essential tank skills are on the role skills, but basic enmity building skills are still on the job itself, though one change that would make sense would be making Flash into a role skill, and working one of the current role skills into all the tanks...
The basic enmity combo would have to remain as it is, it would more make sense for the DPS job to have a trait that lowers it's enmity generation instead.

So there would be reworking to be done in order to make GLA support a DPS job.


And even then, bringing up the gear issues again, they wouldn't use GLA/PLD armor, they wouldn't use the same weapons and shields as GLA/PLD, so why base it off of GLA/PLD?