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  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90

    Question About Adrenaline Rush Change..



    So I'm just thinking about the change to Adrenaline Rush damage and I need some clarification. When the notes said it no longer is affected by damage buffs and vulnerability debuffs, does that mean it is no longer affected by the following: Chaos Thrust, Dragon Sight, Shadow Fang, Assassinate, Demolish, Overheat, Wither, Dreadwrym Trance, Monomachy, Wanderer's Troubadour, Chain Strategem, The Balance card, Cometeor, and Sole Survivor?

    Does that also mean Vulnerability stacks and Culling also won't increase damage?

    Because if so, that is a massive nerf to melee isn't it? Going by Pre-4.41 PvP, if a DRG used Adrenaline Rush with Dragon Sight and Chaos Thrust applied, that gave Adrenaline Rush a 20% damage up meaning it was 9,600 potency. If the stars aligned and you had a DRK use Sole Survivor, RDM use Cometeor and an AST give the DRG a Balance, that would have increased the Adrenaline Rush damage by 55% making it 12,400 potency, not including Vulnerability stacks. And of course when it comes to burst those things would preferably always be up for that reason. Which means that melee Adrenaline Rush for skilled players has been nerfed by a few thousand potency? That will make taking down tanks WAY harder.

    I didn't see any anything that said something about damage debuffs and defensive buffs like "Reduced damage taken by x%" no longer having an effect on Adrenaline Rush, does that mean Safeguard, Protect, Tank Stance etc, still reduces damage then? Or is that changed now too? Because if so.. a guaranteed 9,000 potency flat no matter what would be a buff then right?
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    Last edited by Magic-Mal; 10-03-2018 at 04:43 AM.