As it currently stands, when it comes to crafting PLD weapons from primal materials, the job requires two of the materials to craft both sword and shield, whereas the other jobs only need one to complete their main/offhand glamour.

As a fix to this, why not create intermediate recipes in order to allow for both sword and shield to be created from one primal item?

For example, a fiend sap could be crafted into 10 sap components. Likewise, 10 sap components could be crafted back into a fiend sap if one wished to reverse the process. Of the 10 sap components, 7 could then go towards fashioning the sword and 3 could go towards the shield, similar to the way tokens are spent currently.

There already seems to be an attempt at dividing the material cost between the two crafts: a sword requires 3 demicrystals/demimateria, a shield requires 2, which adds up to the 5 total required for other job mainhands.

Although I understand the concern of possible material bloat, I feel like this could be an option to allow PLDs the chance to get their weapon glamour without paying twice the cost for it. Likewise, market board crafters wouldn't feel like they might be 'wasting' a valuable crafting component on less lucrative off-hand item.