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  1. #51
    Player
    RinMorikaze's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    75
    Character
    Rin Morikaze
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Conradus View Post
    It just doesn't make any sense to me, insisting that it will benefit casual players to switch to gil. In other words, people with limited play time will benefit from switching from a price that they don't have to devote any play time to earning (anima) to a price that they *will* have to devote play time to earning (gil). How's that again?
    You know, I was thinking the same thing.
    (0)
    ... you never saw it coming.

  2. #52
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smaller
    When an area is reduced into multiple parts, the map is therefore reduced in size.
    (0)

  3. #53
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dawiichan View Post
    When an area is reduced into multiple parts, the map is therefore reduced in size.
    Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
    Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
    When the change happens... it will still be 5 areas... but each will have a different look or theme
    Therefore... I don't see a serious size change coming
    (0)

  4. #54
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
    Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
    When the change happens... it will still be 5 areas... but each will have a different look or theme
    Therefore... I don't see a serious size change coming
    Highly doubt thanalan is going to be getting 5 zones, my guess would be two, three at most. Pretty sure they dont want five different yet somewhat repetitive zones.
    (0)

  5. #55
    Player
    Bocajo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Crystal Violet
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    An easy fix to this dilemma would be to have an increased anima regeneration rate while inside an inn. I think a balanced approach could equate to 48 hours within an inn whether logged in or not could fully recharge anima (as in the case of the new rested bonus). Does anyone like this idea?

    edit: You are resting off your anima wounds (for lore), and it aids casual players w/o affecting game balance much.
    (0)
    Last edited by Bocajo; 02-20-2012 at 01:32 PM.

  6. #56
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    /facepalm
    /slap
    /slap
    /slappity
    /slap
    /curbstomp
    (1)

  7. #57
    Player
    kimoi's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Makono Makan
    World
    Balmung
    Main Class
    Lancer Lv 50
    Anima works as designed. I am a casual player and can only play on the weekend and some weeknights. With anima I can get around easily. When I come back to the game after a real-life week of work, my anima has recharged for me to be able to play the game some more. Yay! It worked as intended.
    (3)

  8. #58
    Player
    Asmeret's Avatar
    Join Date
    May 2011
    Posts
    236
    Character
    Asmeret Ikati
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I still think they should implement a leve quest allowance to anima NPC :P.
    (0)
    Stick it in my Balmung.


  9. #59
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Tricksy View Post
    Anima is fine. Its great for going long distances, but unnecesary for short ones. I play all day long, unemployed, and do tonnes of stuff and never run out of anima.
    That's just the thing though. You have time enough to run everywhere. If you have a busy schedule and you have somethings you need to get done in a certain amount of time then you're gonna need to teleport more than someone who can play all day everyday.
    (0)

  10. #60
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Searious View Post
    That's just the thing though. You have time enough to run everywhere. If you have a busy schedule and you have somethings you need to get done in a certain amount of time then you're gonna need to teleport more than someone who can play all day everyday.
    If you are in a situation where you NEED to spend more than 6 anima per day, every day, then you may be attemping to do things in a way that it was not intended.

    If the world was adjusted for the most-Anima-Needy person, i.e:

    I can only be on 1 hour a day, and I need to always teleport to 5 different places, therefore I need 30 anima per day.

    Imagine how this would affect the entire community. We would no longer have to worry about anima convservation as we would get so much of it, we would have to struggle to spend it all.

    If you are really so restricted that the only way you can play the game is with a much higher allotement of anima, then you may want to re-think your approach.

    Perhaps play different, or optmize your favourites, or group with other people who do similiar tasks at the same time so you can share anima.

    (In case you do not know, if you are with 3 like minded individuals, together you will get 24 anima per day, yet still only one person has to pay to teleport the party. That would be 4 expensive trips per day (12 if you optimize for favourites)).

    Interesting maths:
    If you spent 7.5 minutes at each location.
    Are only on for 2 hours a day.
    That is a total of 16 teleports.

    If each teleport costs 3 anima (due to favourites), they would need 48 anima per day.
    A party of 8 would generate 48 anima per day.

    Therefore, a static group of 8 people could do little else but teleport for 2 hours and still not run out of anima.

    More fun: If you only play every 3 days, you could teleport every 2.5 minutes for 2 hours and still not run out of anima.

    More more fun: If you are by yourself and play 2 hours a week:
    You get 42 anima per week
    You can teleport 7 times per hour to unfavoured locations, and still not run out of anima.


    So there may be a solution out there, but I am unsure if the simplest solution 'oodles of anima' will be the best from a game balance point of view.
    (1)
    Last edited by Asiaine; 02-20-2012 at 10:46 PM.

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