You know, I was thinking the same thing.It just doesn't make any sense to me, insisting that it will benefit casual players to switch to gil. In other words, people with limited play time will benefit from switching from a price that they don't have to devote any play time to earning (anima) to a price that they *will* have to devote play time to earning (gil). How's that again?
... you never saw it coming.
When an area is reduced into multiple parts, the map is therefore reduced in size.Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smaller
Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
When the change happens... it will still be 5 areas... but each will have a different look or theme
Therefore... I don't see a serious size change coming
Highly doubt thanalan is going to be getting 5 zones, my guess would be two, three at most. Pretty sure they dont want five different yet somewhat repetitive zones.Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
When the change happens... it will still be 5 areas... but each will have a different look or theme
Therefore... I don't see a serious size change coming
An easy fix to this dilemma would be to have an increased anima regeneration rate while inside an inn. I think a balanced approach could equate to 48 hours within an inn whether logged in or not could fully recharge anima (as in the case of the new rested bonus). Does anyone like this idea?
edit: You are resting off your anima wounds (for lore), and it aids casual players w/o affecting game balance much.
Last edited by Bocajo; 02-20-2012 at 01:32 PM.
/facepalm
/slap
/slap
/slappity
/slap
/curbstomp
Anima works as designed. I am a casual player and can only play on the weekend and some weeknights. With anima I can get around easily. When I come back to the game after a real-life week of work, my anima has recharged for me to be able to play the game some more. Yay! It worked as intended.
I still think they should implement a leve quest allowance to anima NPC :P.
Stick it in my Balmung.
That's just the thing though. You have time enough to run everywhere. If you have a busy schedule and you have somethings you need to get done in a certain amount of time then you're gonna need to teleport more than someone who can play all day everyday.
If you are in a situation where you NEED to spend more than 6 anima per day, every day, then you may be attemping to do things in a way that it was not intended.
If the world was adjusted for the most-Anima-Needy person, i.e:
I can only be on 1 hour a day, and I need to always teleport to 5 different places, therefore I need 30 anima per day.
Imagine how this would affect the entire community. We would no longer have to worry about anima convservation as we would get so much of it, we would have to struggle to spend it all.
If you are really so restricted that the only way you can play the game is with a much higher allotement of anima, then you may want to re-think your approach.
Perhaps play different, or optmize your favourites, or group with other people who do similiar tasks at the same time so you can share anima.
(In case you do not know, if you are with 3 like minded individuals, together you will get 24 anima per day, yet still only one person has to pay to teleport the party. That would be 4 expensive trips per day (12 if you optimize for favourites)).
Interesting maths:
If you spent 7.5 minutes at each location.
Are only on for 2 hours a day.
That is a total of 16 teleports.
If each teleport costs 3 anima (due to favourites), they would need 48 anima per day.
A party of 8 would generate 48 anima per day.
Therefore, a static group of 8 people could do little else but teleport for 2 hours and still not run out of anima.
More fun: If you only play every 3 days, you could teleport every 2.5 minutes for 2 hours and still not run out of anima.
More more fun: If you are by yourself and play 2 hours a week:
You get 42 anima per week
You can teleport 7 times per hour to unfavoured locations, and still not run out of anima.
So there may be a solution out there, but I am unsure if the simplest solution 'oodles of anima' will be the best from a game balance point of view.
Last edited by Asiaine; 02-20-2012 at 10:46 PM.
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