Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 60
  1. #41
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    every time i click a thread it's like deja vu
    (0)

  2. #42
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Teleporting frequently will cause strain on your character. It is logical that your character need time to recharge anima after many use.

    There is your immersion.


    Switch to Gil..? Might as well shout for a person to teleport you for gil instead if you can't manage your anima properly.
    (0)

  3. #43
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    anima regeneration with a 0-99 pool works for intelligent gamers who know how to use resources (similar to how rich people never spend money).

    another option though, would be to only allow 1 teleport every 2 hours. Kind of like a trust fund if you will for immature un-responsible F ups.


    HAAAZZZAHHH!
    (0)

  4. #44
    Player
    M00NChild's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    12
    Character
    Setsuna Camui
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ninesunz View Post
    More casual players will eat up anima more, here's my reasoning:

    In a condensed amount a time a casual player will try to do as much as he/she can
    quickest way around is anima. Chocobo and ships take time.

    A player who has more time will always balance the anima/chocobo time/airship time because they'll have that choice, where as a casual player will always take anima due to the limited time.

    That's where casual would like to spend their gil for instant teleport, the gil for no time transport is advantageous to their limited time.

    My 2 cents.
    That's my point. I don't say I got a problem with my anima use. All I'm saying is, that I can understand ppl who, when they can play 2-3 times a week for 3-4 hours they want to get much stuff done to not get too far behind from ppl in their LS for example. I can understand those ppl and can sympathize with them. Now, they are paying to play as anyone else and maybe don't want to spent an accumulated hour watching a chocobos ass form those precious 3-4 hours gametime.
    (0)

  5. #45
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by M00NChild View Post
    That's my point. I don't say I got a problem with my anima use. All I'm saying is, that I can understand ppl who, when they can play 2-3 times a week for 3-4 hours they want to get much stuff done to not get too far behind from ppl in their LS for example. I can understand those ppl and can sympathize with them. Now, they are paying to play as anyone else and maybe don't want to spent an accumulated hour watching a chocobos ass form those precious 3-4 hours gametime.
    A person who plays two to three times a week, for three to four hours a session, will have over four anima to spend every hour he plays. A person with four anima to spend every playing hour is not going to run out, ever. No way, no how. Give it up, you can't win this argument with the "think of the poor people with limited playing time" bit. Anima is the way it is because it was *designed* to favor people with limited playing time.
    (1)
    Last edited by Conradus; 02-19-2012 at 11:18 AM.

  6. #46
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by ninesunz View Post
    More casual players will eat up anima more, here's my reasoning:

    In a condensed amount a time a casual player will try to do as much as he/she can
    quickest way around is anima. Chocobo and ships take time.

    A player who has more time will always balance the anima/chocobo time/airship time because they'll have that choice, where as a casual player will always take anima due to the limited time.

    That's where casual would like to spend their gil for instant teleport, the gil for no time transport is advantageous to their limited time.

    My 2 cents.
    This argument goes down a dangerous road:
    At what point will the casual player have so little time that they can not do any of the activities (or time sinks) in the game?

    If travelling is too time consuming (which is one of the smallest time sinks) how will they cope with:
    - Getting Iffy weapons
    - Getting Moogy weapons
    - Getting next primal weapons
    - Getting Coffer items
    - Getting Rune stones
    - Crafting 40-50
    - Harvesting 40-50

    And this of course does not include the big time sinks that will occur if they ever raise the cap.

    If the casual player's time is of concern that managing their Anima is not an option, then I fear this casual player will run into a LOT more content that requires a LOT more of their time than they could come close to affording.
    (0)

  7. #47
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    It just doesn't make any sense to me, insisting that it will benefit casual players to switch to gil. In other words, people with limited play time will benefit from switching from a price that they don't have to devote any play time to earning (anima) to a price that they *will* have to devote play time to earning (gil). How's that again?
    (3)

  8. #48
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100

    Lazy...

    I play every day with plenty of Anima. And this is why > http://www.youtube.com/watch?v=IUE32J43_wg
    (1)
    Last edited by Niqote; 02-19-2012 at 11:05 PM.

  9. #49
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    People might call it lazy, others might call it practical. How many times I've been invited to an ifrit party or moogle knowing that the rest of the party is waiting for me. Since I don't like wasting other people's time like some, I would teleport there. However that has brought me down on anima as well.

    To be perfectly honest I think FFXIV should have something similar to the Outposts in XI. Instead of just easily teleporting there your grand company has to work on getting the locations. However I dont think this would work well until after 2.0 since the maps are so big that getting an outpost for certain areas would be pointless since some areas people dont really want to fight in. However when 2.0 reduces the map size, I would say that a system similar to that would be one of the things which was done right in XI which could be implemented in 2.0

    Bring in the XI hate.
    (0)

  10. #50
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dawiichan View Post
    People might call it lazy, others might call it practical. How many times I've been invited to an ifrit party or moogle knowing that the rest of the party is waiting for me. Since I don't like wasting other people's time like some, I would teleport there. However that has brought me down on anima as well.

    To be perfectly honest I think FFXIV should have something similar to the Outposts in XI. Instead of just easily teleporting there your grand company has to work on getting the locations. However I dont think this would work well until after 2.0 since the maps are so big that getting an outpost for certain areas would be pointless since some areas people dont really want to fight in. However when 2.0 reduces the map size, I would say that a system similar to that would be one of the things which was done right in XI which could be implemented in 2.0

    Bring in the XI hate.
    Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smaller
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast

Tags for this Thread