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  1. #1
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    More casual players will eat up anima more, here's my reasoning:

    In a condensed amount a time a casual player will try to do as much as he/she can
    quickest way around is anima. Chocobo and ships take time.

    A player who has more time will always balance the anima/chocobo time/airship time because they'll have that choice, where as a casual player will always take anima due to the limited time.

    That's where casual would like to spend their gil for instant teleport, the gil for no time transport is advantageous to their limited time.

    My 2 cents.
    (0)

  2. #2
    Player
    M00NChild's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    12
    Character
    Setsuna Camui
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ninesunz View Post
    More casual players will eat up anima more, here's my reasoning:

    In a condensed amount a time a casual player will try to do as much as he/she can
    quickest way around is anima. Chocobo and ships take time.

    A player who has more time will always balance the anima/chocobo time/airship time because they'll have that choice, where as a casual player will always take anima due to the limited time.

    That's where casual would like to spend their gil for instant teleport, the gil for no time transport is advantageous to their limited time.

    My 2 cents.
    That's my point. I don't say I got a problem with my anima use. All I'm saying is, that I can understand ppl who, when they can play 2-3 times a week for 3-4 hours they want to get much stuff done to not get too far behind from ppl in their LS for example. I can understand those ppl and can sympathize with them. Now, they are paying to play as anyone else and maybe don't want to spent an accumulated hour watching a chocobos ass form those precious 3-4 hours gametime.
    (0)

  3. #3
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by M00NChild View Post
    That's my point. I don't say I got a problem with my anima use. All I'm saying is, that I can understand ppl who, when they can play 2-3 times a week for 3-4 hours they want to get much stuff done to not get too far behind from ppl in their LS for example. I can understand those ppl and can sympathize with them. Now, they are paying to play as anyone else and maybe don't want to spent an accumulated hour watching a chocobos ass form those precious 3-4 hours gametime.
    A person who plays two to three times a week, for three to four hours a session, will have over four anima to spend every hour he plays. A person with four anima to spend every playing hour is not going to run out, ever. No way, no how. Give it up, you can't win this argument with the "think of the poor people with limited playing time" bit. Anima is the way it is because it was *designed* to favor people with limited playing time.
    (1)
    Last edited by Conradus; 02-19-2012 at 11:18 AM.

  4. #4
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by ninesunz View Post
    More casual players will eat up anima more, here's my reasoning:

    In a condensed amount a time a casual player will try to do as much as he/she can
    quickest way around is anima. Chocobo and ships take time.

    A player who has more time will always balance the anima/chocobo time/airship time because they'll have that choice, where as a casual player will always take anima due to the limited time.

    That's where casual would like to spend their gil for instant teleport, the gil for no time transport is advantageous to their limited time.

    My 2 cents.
    This argument goes down a dangerous road:
    At what point will the casual player have so little time that they can not do any of the activities (or time sinks) in the game?

    If travelling is too time consuming (which is one of the smallest time sinks) how will they cope with:
    - Getting Iffy weapons
    - Getting Moogy weapons
    - Getting next primal weapons
    - Getting Coffer items
    - Getting Rune stones
    - Crafting 40-50
    - Harvesting 40-50

    And this of course does not include the big time sinks that will occur if they ever raise the cap.

    If the casual player's time is of concern that managing their Anima is not an option, then I fear this casual player will run into a LOT more content that requires a LOT more of their time than they could come close to affording.
    (0)

  5. #5
    Player
    Conradus's Avatar
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    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    It just doesn't make any sense to me, insisting that it will benefit casual players to switch to gil. In other words, people with limited play time will benefit from switching from a price that they don't have to devote any play time to earning (anima) to a price that they *will* have to devote play time to earning (gil). How's that again?
    (3)

  6. #6
    Player
    RinMorikaze's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    75
    Character
    Rin Morikaze
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Conradus View Post
    It just doesn't make any sense to me, insisting that it will benefit casual players to switch to gil. In other words, people with limited play time will benefit from switching from a price that they don't have to devote any play time to earning (anima) to a price that they *will* have to devote play time to earning (gil). How's that again?
    You know, I was thinking the same thing.
    (0)
    ... you never saw it coming.

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