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  1. #31
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dragon View Post
    Okay, but let's not scrap anima. You want to be teleported somewhere and without anima by paying for gil? Sure, but only from each major city and make the cost based on an algorithm that calculates how many total users have recently used any form of teleport.

    they already have this its called airships, might not be instant but no one waits longer than a few minutes.
    (0)

  2. #32
    Player
    M00NChild's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    12
    Character
    Setsuna Camui
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I was talking about convenience you're about altering the balance of the game. same was when elder scrolls got a fast travel system, all the fanboys were enraged. But thing is, no one tells you to use it in oblivion or skyrim. If you like you can still walk.
    Hardcore gamers especially ppl who like rpgs of any kind are always defensive about changes that are improvments for noobs. just because some ppl like it the hard way doesn't mean the developer should alienate other more casual players from their game, who are maybe more interessted in the story then the open ended nature of your game. and don't come me with making it more convenient is like making a game finish button. your giving diffferent player types different options.
    (0)

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Krausus View Post
    they already have this its called airships, might not be instant but no one waits longer than a few minutes.
    That's inter-city travel, not at all what I even alluded to.

    Quote Originally Posted by M00NChild View Post
    I was talking about convenience you're about altering the balance of the game. same was when elder scrolls got a fast travel system, all the fanboys were enraged. But thing is, no one tells you to use it in oblivion or skyrim. If you like you can still walk.
    Hardcore gamers especially ppl who like rpgs of any kind are always defensive about changes that are improvments for noobs. just because some ppl like it the hard way doesn't mean the developer should alienate other more casual players from their game, who are maybe more interessted in the story then the open ended nature of your game. and don't come me with making it more convenient is like making a game finish button. your giving diffferent player types different options.
    "Just because.... doesn't mean they shouldn't alienate the more casual players"? Get real; firstly, you can't alienate a group that wasn't always interested, and secondly, anima IS casual as it is.

    There is nothing at all wrong with teleportation as it currently works and there is no reason why anima should be scrapped. The fact is, if you have no anima you can already pay someone to teleport you. It's that simple.
    (3)
    Last edited by Dragon; 02-18-2012 at 04:34 AM.

  4. #34
    Player
    trep's Avatar
    Join Date
    Feb 2012
    Posts
    33
    Character
    Trep Lerouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    They should just instance everything in the game. Longer menu at the Maret Ward as follow:

    LV1-10 Zone
    LV11-20 Zone
    etc.
    Ifrit
    Grand Company #1
    etc.

    Requires less design time, requires less mechanic work for devs, doesn't require any type transportation (don't need to bother with linking lore to teleportation too). Also, remove the Gils, just give away all items, Gils are a burden, i mean, you have to play to get them, i don't know what they were thinking...

    /sarcasm off
    (2)

  5. #35
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    "Alienating the casual players"?? Anima *caters* to the casual players! If you play only, say, ten hours a week, you should not ever be running out of anima. Just should not be happening to you. If you are, it is because you are devoting zero thought to using it intelligently. And that is with getting fast transport to any place that takes more than five minutes to choco to.
    (4)

  6. #36
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by M00NChild View Post
    I was talking about convenience you're about altering the balance of the game.
    No, you're talking about altering the balance of the game as well. Not on as large a scale as an "I win" button for Ifrit, but still, that's what you're talking about. Invoking the gods of "convenience" and "it's your choice" doesn't change that. I can claim "convenience" and "it's your choice" for the "I win" button, too.

    your giving diffferent player types different options.
    Isn't an "I win" button just an option? You don't have to do it, after all. And how else are the casual players going to see the story?
    (0)
    Last edited by Conradus; 02-18-2012 at 04:46 AM.

  7. #37
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Im surprised no one has talked about the future in this thread... One day there will be MANY zones... and a lot of those wont have cities to airship to. Anima will always have a role in the game. Giving it a 15 minute cooldown is too easy and you wont appreciate and respect teleporting
    Giving 1 class the ability to teleport was always silly and unfair...
    Every class should have some out of battle use or else none should
    (0)

  8. #38
    Player

    Join Date
    Feb 2012
    Posts
    3
    "These newbs want teleport to be paid in gil and not anima, oh noozz." Serious? You guys act as if its such a game breaker. The anima system suck @$$, and its so annoying period.

    Weigh the Good vs Bad. I sure cant come up with anything that will be bad.
    (0)

  9. #39
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    So, using gil to teleport won't solve your problem at all..instead, it will just create many, many new ones. Also, I play almost everyday and actually choose to use anima to tele sometimes instead of the airships because Anima is free. Even saying this, I am sitting at around 80 anima. Quite frankly, if you are running out of anima, you are doing it wrong. Here's how you should be able to 'conserve anima'

    If you are soloing battle-leves:
    1. Grab leves in city of choice for leve camp of choice.
    2. Chocobo/Gobbue/walk to camp of choice from said city.
    3. Set Homepoint at camp. Do leves
    4. When finished, tele back to town (2 anima) or ride back to town, (free anima)
    5. Pick up more leves for same camp. Return (Free anima)

    Doing this, you could either for free, cut down on your travel times and still tele or spend a measly 2 anima per 3-5leves.

    Crafting leves:
    1. Pick favorite city and grab leves at counter. (Decide if you want hp to be in town or at camp furthest from town. Set HP in town if that is best for you.)
    2. Do leves. Then ride chocobo/goobue/walk all leves from town towards furthest away camp (delivering leves on the way). Set return point at furthest camp...if you didn't set it in town.
    3. Return to town. If you have leves that need to be delivered on otherside of town (for example you did bluefrog and horizon but need to deliver one to drybone), run on chocobo/goobue/foot to that spot. Deliver leve.
    4. Return to town.
    5. Rinse, repeat.

    If you set town as your HP and rode/walked to all camps, no anima was used. If you set your HP to the furthest away camp, you can now tele directly there on second cycle of leves but will now spend 2 anima anytime you warp back to town. (either way, you can complete 3 leve cycles for 6anima or under)

    When it comes to airships my personal rule is this: If I am not going to make at least 5K by riding the airship to the city in question, then I should either tele (free), walk/ride (free) or wait to go until I'll actually do enough gathering/questing/farming/exping that I'll cover my expenses.

    As to: 'but even my chocobo takes to long' I believe people clocked it that you can get from the ferry to gridania in under 10 minutes on a chocobo. That's 2 zones. I think the traveling options in this game are plenty reasonable when everything's said and done.

    Also, you can consider NOT picking up leves that require you to leave town/run too far/ go to camps in opposite directions...all this also helps save anima.
    (0)

  10. #40
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    More casual players will eat up anima more, here's my reasoning:

    In a condensed amount a time a casual player will try to do as much as he/she can
    quickest way around is anima. Chocobo and ships take time.

    A player who has more time will always balance the anima/chocobo time/airship time because they'll have that choice, where as a casual player will always take anima due to the limited time.

    That's where casual would like to spend their gil for instant teleport, the gil for no time transport is advantageous to their limited time.

    My 2 cents.
    (0)

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