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  1. #1
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100

    Lazy...

    I play every day with plenty of Anima. And this is why > http://www.youtube.com/watch?v=IUE32J43_wg
    (1)
    Last edited by Niqote; 02-19-2012 at 11:05 PM.

  2. #2
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    People might call it lazy, others might call it practical. How many times I've been invited to an ifrit party or moogle knowing that the rest of the party is waiting for me. Since I don't like wasting other people's time like some, I would teleport there. However that has brought me down on anima as well.

    To be perfectly honest I think FFXIV should have something similar to the Outposts in XI. Instead of just easily teleporting there your grand company has to work on getting the locations. However I dont think this would work well until after 2.0 since the maps are so big that getting an outpost for certain areas would be pointless since some areas people dont really want to fight in. However when 2.0 reduces the map size, I would say that a system similar to that would be one of the things which was done right in XI which could be implemented in 2.0

    Bring in the XI hate.
    (0)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dawiichan View Post
    People might call it lazy, others might call it practical. How many times I've been invited to an ifrit party or moogle knowing that the rest of the party is waiting for me. Since I don't like wasting other people's time like some, I would teleport there. However that has brought me down on anima as well.

    To be perfectly honest I think FFXIV should have something similar to the Outposts in XI. Instead of just easily teleporting there your grand company has to work on getting the locations. However I dont think this would work well until after 2.0 since the maps are so big that getting an outpost for certain areas would be pointless since some areas people dont really want to fight in. However when 2.0 reduces the map size, I would say that a system similar to that would be one of the things which was done right in XI which could be implemented in 2.0

    Bring in the XI hate.
    Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smaller
    (0)

  4. #4
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smaller
    When an area is reduced into multiple parts, the map is therefore reduced in size.
    (0)

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dawiichan View Post
    When an area is reduced into multiple parts, the map is therefore reduced in size.
    Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
    Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
    When the change happens... it will still be 5 areas... but each will have a different look or theme
    Therefore... I don't see a serious size change coming
    (0)

  6. #6
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
    Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
    When the change happens... it will still be 5 areas... but each will have a different look or theme
    Therefore... I don't see a serious size change coming
    Highly doubt thanalan is going to be getting 5 zones, my guess would be two, three at most. Pretty sure they dont want five different yet somewhat repetitive zones.
    (0)

  7. #7
    Player
    Bocajo's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Crystal Violet
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    An easy fix to this dilemma would be to have an increased anima regeneration rate while inside an inn. I think a balanced approach could equate to 48 hours within an inn whether logged in or not could fully recharge anima (as in the case of the new rested bonus). Does anyone like this idea?

    edit: You are resting off your anima wounds (for lore), and it aids casual players w/o affecting game balance much.
    (0)
    Last edited by Bocajo; 02-20-2012 at 01:32 PM.

  8. #8
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    /facepalm
    /slap
    /slap
    /slappity
    /slap
    /curbstomp
    (1)

  9. #9
    Player
    kimoi's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Makono Makan
    World
    Balmung
    Main Class
    Lancer Lv 50
    Anima works as designed. I am a casual player and can only play on the weekend and some weeknights. With anima I can get around easily. When I come back to the game after a real-life week of work, my anima has recharged for me to be able to play the game some more. Yay! It worked as intended.
    (3)

  10. #10
    Player
    Asmeret's Avatar
    Join Date
    May 2011
    Posts
    236
    Character
    Asmeret Ikati
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I still think they should implement a leve quest allowance to anima NPC :P.
    (0)
    Stick it in my Balmung.


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