Lazy...
I play every day with plenty of Anima. And this is why > http://www.youtube.com/watch?v=IUE32J43_wg




Lazy...
I play every day with plenty of Anima. And this is why > http://www.youtube.com/watch?v=IUE32J43_wg
Last edited by Niqote; 02-19-2012 at 11:05 PM.

People might call it lazy, others might call it practical. How many times I've been invited to an ifrit party or moogle knowing that the rest of the party is waiting for me. Since I don't like wasting other people's time like some, I would teleport there. However that has brought me down on anima as well.
To be perfectly honest I think FFXIV should have something similar to the Outposts in XI. Instead of just easily teleporting there your grand company has to work on getting the locations. However I dont think this would work well until after 2.0 since the maps are so big that getting an outpost for certain areas would be pointless since some areas people dont really want to fight in. However when 2.0 reduces the map size, I would say that a system similar to that would be one of the things which was done right in XI which could be implemented in 2.0
Bring in the XI hate.


Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smallerPeople might call it lazy, others might call it practical. How many times I've been invited to an ifrit party or moogle knowing that the rest of the party is waiting for me. Since I don't like wasting other people's time like some, I would teleport there. However that has brought me down on anima as well.
To be perfectly honest I think FFXIV should have something similar to the Outposts in XI. Instead of just easily teleporting there your grand company has to work on getting the locations. However I dont think this would work well until after 2.0 since the maps are so big that getting an outpost for certain areas would be pointless since some areas people dont really want to fight in. However when 2.0 reduces the map size, I would say that a system similar to that would be one of the things which was done right in XI which could be implemented in 2.0
Bring in the XI hate.

When an area is reduced into multiple parts, the map is therefore reduced in size.Why are the map sizes being reduced in 2.0? They are splitting up each zone into 3 or 4 areas will different environmental themes or landscapes so add some variety to the large monotonous zones... but I've never really heard them implicitly say they are making them smaller


Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
When the change happens... it will still be 5 areas... but each will have a different look or theme
Therefore... I don't see a serious size change coming

Highly doubt thanalan is going to be getting 5 zones, my guess would be two, three at most. Pretty sure they dont want five different yet somewhat repetitive zones.Honestly I have no idea what exactly is coming in 2.0... but what I got from that is....
Thanalan is already broken up into 5 areas right now.... 5 separate areas. I don't know that 2.0 will change that
When the change happens... it will still be 5 areas... but each will have a different look or theme
Therefore... I don't see a serious size change coming

An easy fix to this dilemma would be to have an increased anima regeneration rate while inside an inn. I think a balanced approach could equate to 48 hours within an inn whether logged in or not could fully recharge anima (as in the case of the new rested bonus). Does anyone like this idea?
edit: You are resting off your anima wounds (for lore), and it aids casual players w/o affecting game balance much.
Last edited by Bocajo; 02-20-2012 at 01:32 PM.


/facepalm
/slap
/slap
/slappity
/slap
/curbstomp
Anima works as designed. I am a casual player and can only play on the weekend and some weeknights. With anima I can get around easily. When I come back to the game after a real-life week of work, my anima has recharged for me to be able to play the game some more. Yay! It worked as intended.
I still think they should implement a leve quest allowance to anima NPC :P.
Stick it in my Balmung.
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