Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 60
  1. #21
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Icehunter View Post
    I ask this because it really hurts a lot of people ^^; myself included. I play 3-4 times a week now because of work and during that time I have to port all the time just to get what I need done. Than I have to take a break for a week or two to get all my anima back >.>
    If you have four sessions a week, you should have about ten anima a session without any time outs for recharge at all. With proper use of favorite sites and a well-chosen home point to Return to instead of teleporting to, this should be more than adequate. Your problem isn't that anima exists, it's that you don't know how to manage it.
    (5)

  2. #22
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    (0)

  3. #23
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by prymortal View Post
    Not really that is intra city meaning you can teleport around the city state you are in. Go into the wards in uldah come out at the alchemists guild sort of deal
    (1)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by prymortal View Post
    Sounds like what we, Windursian, did a while ago on XI. While peasants from other City-States never had access to intra-city teleportation Glad to see it's coming for XIV however.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  5. #25
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chardrizard View Post

    Or can you make our gil regen??
    OMGZ yes pleze !!

    Part of me agrees with the OP in that FF11 had much better ways of teleporting and warping around in general, I really liked the idea of supply runs to outposts to unlock it as a warp destination.
    (0)

  6. #26
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    Anima isn't going anywhere. It is a vital part of the story if you read the information on the official website. If you actually read why we have a certain number of points it is really interesting.

    Edited to add:
    Though the exact mechanism behind teleportation via aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet. The being's soul, which cannot be broken down, then guides the particles to a pre—determined destination, and upon arrival, the corresponding aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.

    However, being broken down to the aetheric level can take its toll on one's body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city—states strongly discourage over—teleporting, as it can lead to irreversible damage...

    even an NPC in Ul'dah tells you to not teleport too much because it can break their crystal!
    (2)
    Last edited by Nyx; 02-16-2012 at 11:46 PM.

  7. #27
    Player
    Andros's Avatar
    Join Date
    Jul 2011
    Posts
    40
    Character
    Andros Abacai
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Anima is fine. Pointless thread is pointless.
    (5)

  8. #28
    Player
    M00NChild's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    12
    Character
    Setsuna Camui
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I don't get why ppl are against dropping it. If you are already walking eveywhere and you like it, dropping it or giving players who are not willing to spend so much time into travel doesn't mean YOU have to use it. It's just another option, a convenience for players with little time who want to get stuff done in the time they play and not traveling to all those places. Hardcore can stay hardcore and don't use it and casual plays at their own pace. Ppl chill
    (1)

  9. #29
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    I usually play daily and teleport several times per play session but I've never dropped below 50 anima either. Setting appropriate homepoints and optimizing my favorite locations has prevented me from ever running out. There's really no need to remove the anima restriction for the few people who don't know how to manage it properly. The game world is already small enough as it is, it really doesn't take that long to get anywhere on chocobo right now.
    (1)

  10. #30
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by M00NChild View Post
    I don't get why ppl are against dropping it. If you are already walking eveywhere and you like it, dropping it or giving players who are not willing to spend so much time into travel doesn't mean YOU have to use it. It's just another option, a convenience for players with little time who want to get stuff done in the time they play and not traveling to all those places. Hardcore can stay hardcore and don't use it and casual plays at their own pace. Ppl chill
    By this logic, there should be a button you can press to instantly beat Ifrit. It saves time for people who don't have half-an-hour to fight him, and the hardcore players dont have to use it. They can still go through the fight if they want to, right?
    (2)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread