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  1. #11
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Riko_Futatabi View Post
    ...when you create content that is going to be dead in a matter of months and therefore no one will ever get those items again due to no one wanting or needed to do it.
    I don’t need to read the rest to know I agree with you. SE should know by now that the reason Diadem didn’t work wasn’t because people didn’t play it, but because it didn’t work and people didn’t even care after they got what they wanted. Content like this that requires other players has a limited lifespan if it’s not fun, or constantly updated to give more items that sustain a healthy zone like this.which is something a lot of people assumed Eureka would be more like. A place that was constantly being updated with more and more rewards that would encourage players to help newer people to the content. Diadem should have been a learning experience. Anemos should have been. But they haven’t learned.

    Also, since I’ll probably be bound to get someone telling me how this is a normal relic grind, every relic before has not required but the fastest way was with the following:
    • Playing with 4 or more players longer than the length of a dungeon or 24-man
    • Forming parties and grinding for longer than a few Fates
    • Going out of the overworld so you can’t craft, queue for dungeons, or even other side things you can do in the overworld

    And anybody who says they did is forgetting that for the most part it was the “optimal” way devised by players.
    (2)
    Last edited by LauraAdalena; 10-02-2018 at 01:23 AM.