Increasing the experience from the challenge log and increasing light gains is a step in the right direction but Pagos still needs a lot of work. It is still not a fun place to go. The experience and level loss on death needs to go as this makes you not want to explore especially in Pagos where the chain grind makes people a lot less willing to help others. The rewards from the bunny chests needs to be improved especially if the experience penalties don't go. As it is getting a grade 5 materia as a reward for risking potentially hours of grinding is not worth it. The drop rate of stuff like the emote, pets, and other fun factor items needs to be improved. All monsters need to have a chance at cold warped lockbox dropping and a chance to mutate / adapt that boosts the drop chance with no weather / time restrictions.

The spawn rate of the Notorious Monsters needs to be brought to Anemos levels at the minimum. Going a full lockout and seeing half or less NMs than you see on an average Anemos lockout just makes Pagos feel very unrewarding especially considering how few lockboxes etc you get from each NM in Pagos. Sitting and doing chain grinding for hours is not fun and it is actually something that causes real life pain in people's hands and wrists. This design needs to be changed as I can't imagine the developers of FFXIV want to cause carpal tunnel syndrome in their customers.