I'd like it if they remove the Challenge Log for Eureka and instead work on something like the Hunt Mark Bills TBH... I think you could slap better rewards on something like that, where as Challenge Log is always EXP and Gil... It was nice for leveling up, but after that it's just worthless, where as with something like the Mark Bill system you could ease up the relic grind somewhat by rewarding people with crystals and/or light once they're at the level cap (can also probably work in something with the Logos system too). Mark Bills are also daily, rather than weekly (except the B ranks of course), so there'd be a reason to go in daily at least... IDK, the Challenge Log just seemed like a quick fix rather than what Eureka actually needed...
Bronze chests from Bunnies need to be merged with Silver ones, too... Those damn Bunnies are the least rewarding waste of time I've ever encountered, and it's a damn shame because the idea at least was solid, just this godawful implementation. Who on Earth figured it would be rewarding to have people, likely solo, having to wander into a cave full of dinosaurs that will murder you the moment they catch sight of you, all for a Heaven's Eye V materia and 1,000 gil? Seriously... Dare I say the little treasure hunt would be fun if they were actually rewarding... I've never felt rewarded for doing them though, instead I feel like the developers are directly spitting in my face with these trashy "rewards"...
This really is the biggest issue IMO... They gave us an XI style relic grind but completely forgot that XI relics were actually worth that effort (most being BiS for years), while XIV relics are just fancy glamour options at best... OK, they're making Eureka Relics BiS in Eureka with the next zone by slapping Eureka Effect stats on them, but who actually cares? The entire instance is built around lame world bosses where your individual contribution is ultimately meaningless, when you're 1 out of a 100 people wailing on a boss it's hard to really care about anything... Plus its the final zone, and we're only getting the Eureka Effect stats at the end? "You're finished with Eureka! Have a stat that only works in Eureka!" 10/10 games design right there...
Such a shame... Eureka Effects could have worked really well at rewarding players mid-grind and holding their interest... Instead they've set it up as effectively the final reward for some asinine reason... The Pagos stuff is just comically rare to the point of irrelevance and whatever they have planned for Pyros is too late, we needed this stuff in Anemos IMO... If I got a Scorpion Harness and it was actually usable, and/or the Anemos Relics had Eureka Effects? Then I could look at that and think "Great! This will help speed up the next steps", would perhaps need far more gear and more than just Haste for that to work (imagine an "Increases Light Yield" stat), but it would work IMO. Going back and applying Eureka Effects to the old stuff would also act as the nerf all previous relics have benefited from. I'm guessing Logos wont apply retroactively, either? Sure would be nice, assuming those skills are actually worthwhile, to have them in Anemos and Pagos to help speed things along... Can we farm light in Anemos, by the way? Would be nice if we could, so I'll assume not. Guess we wont be able to in Pyros either...