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  1. #1
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90

    Eureka Pagos Problems(with solutions).

    The Relic Weapon

    It's an absolutely boring chore to upgrade a Relic in Pagos, chaining in XIV is not something I find fun at all. After one chain #30 I'm done, because when I look at the bar after one chain #30 it's hardly even moved. If there's a better way to grind light, then you'd best tell us. No one is going to care to even bother to find out what silly system you had to get above a "Feeble" light, even though "Feeble" amounts vary greatly, just another thing to confuse players. Pagos is already obsolete in it's rewards, there's no need to withhold how you wanted us to do this. The Stormblood relic so far has been the most boring Relic to upgrade.

    The FFXI Items

    They are way too damn rare. The Hakutaku eyes come from the bunny fates that people now rarely bother with due to either no experience reward or no light reward. And on top of that you'll likely only get Gil and Materia V/VI from those bunny chests.

    The Cassie Earring comes from the NM Cassie that no one ever does anymore, very rarely will you see people bother with it due to the feeling of it being a waste of time, and it's true. The Cassie NM is way too rare of a spawn, or we are missing something, which again, you'd best tells us because no one cares to test it further due to Pyros coming out soon.

    Arthro is the only NM that drops a FFXI item that I've seen worked on with regularity. However, I've never once seen a Speed Belt drop, or been in a party when someone said they've got a drop. I haven't even seen someone shout they got a belt lol. It's way too rare of a drop. This is not a good idea to have FFXI nostalgia items so rare when you create content that is going to be dead in a matter of months and therefore no one will ever get those items again due to no one wanting or needing to do it.


    Possible Relic Solutions

    Have light amounts increase every 3 mobs we chain, from "Feeble" on the 3rd to "Brilliant/Newborn Star" on the 30th. Perhaps varying depending on the level of the mobs you kill. So if you chain Lv35 mobs you won't get as high a light tier bonus as chaining Lv40 mobs.

    Possible FFXI Item Solutions

    This mainly comes down to simply increasing the drop rate of certain items. However, the Cold-warped Lockboxes should be obtainable from all mobs that are at least 38+, this simple change would make it way more desirable for groups to deal with the Ameretats to spawn Cassie. And on the topic of Cassie, simply increasing the rate at which she spawns would also encourage people to bother with her. Also as I mentioned above about the solution to change how light is accumulated. This might also encourage people to deal with Cassie more often if they can get a decent amount of light from chaining high level mobs.

    Currently the bunny FATEs scale with the amount of people within the instance. I've completed both these FATEs solo on PLD in about 5 minutes when I was the only one in the instance. But when there's a lot of people in the instance it becomes quite the slog to attempt this solo and even with a party of 8. These FATEs should have light and exp amounts that scale with it's current difficulty. Albeit smaller amounts due to them being up constantly. This would encourage people to even think about doing these Bunny FATEs. As for the chest rewards, I've never once seen a gold. This need to be increased dramatically if you want people to care about doing these FATE again in future.

    I have nothing to say on Arthro's Speed Belt aside from the same I'd say for all these items, increase the drop rates. FFXIVs content is designed in a way that after 4~6 months it's pushed to the side for something new. Therefore you cannot have super rare items within Eureka that people can reliably get like they did in Anemos, which had decent drop rates for these FFXI items.

    During development focus on what's fun and not how long you can make players do a thing. Currently Eureka isn't that fun after you hit the Level cap. Thanks for reading!
    (7)
    Last edited by Riko_Futatabi; 10-02-2018 at 02:43 AM.

  2. #2
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    The FFXI loot is way too hard to get, I agree.

    For Cassie you have to overcome four completely random, nearly impossible checks to get the earring.

    -Will the instance have enough active 35s who want to pop molbors?
    -Will there be enough blizzard weather to pop her?
    -Will she actually drop the earring for you if she does pop?
    (4)

  3. #3
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Given the current relic tier is no longer near top in regards to ilvl boosting light acquisition rates and drop amounts of pagos crystals would be nice
    (2)

  4. #4
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I would support all those measures OP. Something needs to be done and done fast, if they want people to continue with their relics.

    I haven't been into Pagos on my main since I hit level 34 and I think I went in there on my alt once. Both those characters have more than one Anemos weapon, and both have all the vanity/rare items from that instance.
    Of course, the vanity is supposed to be secondary to the relic but in Anemos it was enough to keep me coming back after my first weapon was finished and then when I realised I could make multiple relics, that kept me coming in, too. Pagos was a complete contrast, by level 34, I only had enough crystals to upgrade my main's relic once and no vanity items.

    I really don't feel Pagos has rewarded my time; it wasn't fun at all and I know that even if I stuck the grind out to the end, I'd probably come out with nothing more than an inferior weapon to show for my efforts. Normally I'm motivated to do content by better gear, glams or story. In it's present form, Pagos offers far too little in any of those departments to get me back in.
    (3)
    Last edited by Solarra; 10-01-2018 at 06:17 PM.

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd like it if they remove the Challenge Log for Eureka and instead work on something like the Hunt Mark Bills TBH... I think you could slap better rewards on something like that, where as Challenge Log is always EXP and Gil... It was nice for leveling up, but after that it's just worthless, where as with something like the Mark Bill system you could ease up the relic grind somewhat by rewarding people with crystals and/or light once they're at the level cap (can also probably work in something with the Logos system too). Mark Bills are also daily, rather than weekly (except the B ranks of course), so there'd be a reason to go in daily at least... IDK, the Challenge Log just seemed like a quick fix rather than what Eureka actually needed...

    Bronze chests from Bunnies need to be merged with Silver ones, too... Those damn Bunnies are the least rewarding waste of time I've ever encountered, and it's a damn shame because the idea at least was solid, just this godawful implementation. Who on Earth figured it would be rewarding to have people, likely solo, having to wander into a cave full of dinosaurs that will murder you the moment they catch sight of you, all for a Heaven's Eye V materia and 1,000 gil? Seriously... Dare I say the little treasure hunt would be fun if they were actually rewarding... I've never felt rewarded for doing them though, instead I feel like the developers are directly spitting in my face with these trashy "rewards"...

    Quote Originally Posted by RitsukoSonoda View Post
    Given the current relic tier is no longer near top in regards to ilvl boosting light acquisition rates and drop amounts of pagos crystals would be nice
    This really is the biggest issue IMO... They gave us an XI style relic grind but completely forgot that XI relics were actually worth that effort (most being BiS for years), while XIV relics are just fancy glamour options at best... OK, they're making Eureka Relics BiS in Eureka with the next zone by slapping Eureka Effect stats on them, but who actually cares? The entire instance is built around lame world bosses where your individual contribution is ultimately meaningless, when you're 1 out of a 100 people wailing on a boss it's hard to really care about anything... Plus its the final zone, and we're only getting the Eureka Effect stats at the end? "You're finished with Eureka! Have a stat that only works in Eureka!" 10/10 games design right there...

    Such a shame... Eureka Effects could have worked really well at rewarding players mid-grind and holding their interest... Instead they've set it up as effectively the final reward for some asinine reason... The Pagos stuff is just comically rare to the point of irrelevance and whatever they have planned for Pyros is too late, we needed this stuff in Anemos IMO... If I got a Scorpion Harness and it was actually usable, and/or the Anemos Relics had Eureka Effects? Then I could look at that and think "Great! This will help speed up the next steps", would perhaps need far more gear and more than just Haste for that to work (imagine an "Increases Light Yield" stat), but it would work IMO. Going back and applying Eureka Effects to the old stuff would also act as the nerf all previous relics have benefited from. I'm guessing Logos wont apply retroactively, either? Sure would be nice, assuming those skills are actually worthwhile, to have them in Anemos and Pagos to help speed things along... Can we farm light in Anemos, by the way? Would be nice if we could, so I'll assume not. Guess we wont be able to in Pyros either...
    (5)
    Last edited by Nalien; 10-01-2018 at 07:31 PM.

  6. #6
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    The best solution to the Relic... Make it obtainable outside Eureka...
    (12)

  7. #7
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    TBH the relic not being BiS/special stats is also keeping people from losing their collective minds (people hate it enough already), because if it was there would be a lot more complaining since some people would feel "forced" to do it. Right now it's whatever, feel like it or not you can get something else which the relic has always been about just a "lower difficulty" side grade if you keep up with content until end of expansion. I wouldn't mind if they changed it, but if they make the relic always BiS there should be some moderate to high difficulty content involved and not just "do mild difficulty content repeatedly for 40 hours per step" stuff they have done since the primal triad step.

    Anyways, they will probably nerf it when they release Pyros, or they could just tell us about this apparent secret we haven't figured out yet... If they really hate us, they'll just make the next relic steps require stuff from Anemos & Pagos (How about needing 5 drops from Cassie? ) forcing us to go back to them in addition to Pyros stuff.

    Honestly I think they saw how fast the Anemos lockbox drops tanked on the MB so they added another RNG layer to it to protect their value and ended up going to the other extreme in which the drop rates are complete garbage.
    (3)
    Last edited by Vaer; 10-01-2018 at 11:07 PM.

  8. #8
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,399
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    There was FFXI loot in Eureka? Never seen it so I didn’t know it was a thing.
    (2)

  9. #9
    Player
    Xion136's Avatar
    Join Date
    Jul 2017
    Location
    The Mist
    Posts
    239
    Character
    Eclaire De'wynter
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hyperia View Post
    There was FFXI loot in Eureka? Never seen it so I didn’t know it was a thing.
    Anemos had the Scorpion Harness, Strider Boots, and Emperor's Hairpin as special loot.


    Pagos has a weird hat from Hakutaku, Speed Belt, and Cassie's earrings.
    (1)

  10. #10
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Riko_Futatabi View Post
    ...when you create content that is going to be dead in a matter of months and therefore no one will ever get those items again due to no one wanting or needed to do it.
    I don’t need to read the rest to know I agree with you. SE should know by now that the reason Diadem didn’t work wasn’t because people didn’t play it, but because it didn’t work and people didn’t even care after they got what they wanted. Content like this that requires other players has a limited lifespan if it’s not fun, or constantly updated to give more items that sustain a healthy zone like this.which is something a lot of people assumed Eureka would be more like. A place that was constantly being updated with more and more rewards that would encourage players to help newer people to the content. Diadem should have been a learning experience. Anemos should have been. But they haven’t learned.

    Also, since I’ll probably be bound to get someone telling me how this is a normal relic grind, every relic before has not required but the fastest way was with the following:
    • Playing with 4 or more players longer than the length of a dungeon or 24-man
    • Forming parties and grinding for longer than a few Fates
    • Going out of the overworld so you can’t craft, queue for dungeons, or even other side things you can do in the overworld

    And anybody who says they did is forgetting that for the most part it was the “optimal” way devised by players.
    (2)
    Last edited by LauraAdalena; 10-02-2018 at 01:23 AM.

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