Quote Originally Posted by Ilan View Post
Just because you've seen only this doesn't mean the other stuff isn't there. The point is that SE won't change their stuff anyway because it costs money. Sure they could just put up a game guard or some other crap, which would just agonize the normal players while bots will still run because they work around it anyway.
The silly thing is that they've already tried to take measures against them in the past, with one update mentioning that "Items in certain dungeons have been relocated to discourage illicit activity"...except I'm not sure how that would help at all when the bots can just teleport wherever they want.

Like I said, all they'd actually have to do discourage the gil farmers is update the dungeon/trial enemy AI to have the "reset if cannot reach target" function on them. The AI routines already exist on overworld enemies, so they'd just need to port them over, basically. The only way the bots would be able to counter that is by creating scripts that can fight bosses normally as they wouldn't be able to go out of bounds without causing them to reset, which would force them to be subjected to their attacks and there's no way THMs/BLMs can face tank dungeon enemies/bosses past the first few.