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  1. #1
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by KageTokage View Post
    The most "advanced" things I've seen bots do is move out of AoEs and run away from something if they get low on HP. They're still obvious as all heck by their movement patterns, though.

    But as far as gil farmers go, I seriously doubt they would be able to farm effectively if they couldn't position hack to warp to their destinations and hide in the air/ground so enemies can't hit them as there's too many random variables present in some quest duties/boss fights for a bot to actually account for. XIV's heavily client-sided nature basically excludes trying to fix their hacking, but it could still be circumvented by making all enemy AI able to detect when a player is at an unreachable location and reset, because they already do this in HW/SB zones if you try to attack them from a location they can't find a valid path to.

    Some people have actually gotten matched with gil farmers for Cape Westwind via roulette and the bots will just float in the air and nuke Rhitatyn while he stands there doing nothing.
    Just because you've seen only this doesn't mean the other stuff isn't there. The point is that SE won't change their stuff anyway because it costs money. Sure they could just put up a game guard or some other crap, which would just agonize the normal players while bots will still run because they work around it anyway.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ilan View Post
    Just because you've seen only this doesn't mean the other stuff isn't there. The point is that SE won't change their stuff anyway because it costs money. Sure they could just put up a game guard or some other crap, which would just agonize the normal players while bots will still run because they work around it anyway.
    The silly thing is that they've already tried to take measures against them in the past, with one update mentioning that "Items in certain dungeons have been relocated to discourage illicit activity"...except I'm not sure how that would help at all when the bots can just teleport wherever they want.

    Like I said, all they'd actually have to do discourage the gil farmers is update the dungeon/trial enemy AI to have the "reset if cannot reach target" function on them. The AI routines already exist on overworld enemies, so they'd just need to port them over, basically. The only way the bots would be able to counter that is by creating scripts that can fight bosses normally as they wouldn't be able to go out of bounds without causing them to reset, which would force them to be subjected to their attacks and there's no way THMs/BLMs can face tank dungeon enemies/bosses past the first few.
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