I actually had a discussion with some people about botting a while ago, and I think that the person replied to me might actually be right. (To give more context I was actually wondering why SE wouldn't perma ban accounts of people who buy gil from such botters).
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
In many cases. This is precisely what is happening.
What you'd really want is anticheat software. But this is a thorny subject, both legally and ethically. On top of that, aside from bots, SE would need a clearer stance on addons that do things like optimize game graphics or crowdsource information... and the most controversial of all, parsers. ..Moreover, Asian companies have a notorious record of making really ineffective anticheat software, when they even bother to try.
But SE likes the "don't ask don't tell" status quo, which means they can't take action against people that disguise their botting well enough to plausibly be players. If you want things to change, this topic needs to be addressed first.
Finally, as has been mentioned in other posts, relying on players to report other players for botting leads to alarmingly high false positives.
Most anti-cheat software is easily defeated by the very same "well meaning" third party tools people. Botters don't care.In many cases. This is precisely what is happening.
What you'd really want is anticheat software. But this is a thorny subject, both legally and ethically. On top of that, aside from bots, SE would need a clearer stance on addons that do things like optimize game graphics or crowdsource information... and the most controversial of all, parsers. ..Moreover, Asian companies have a notorious record of making really ineffective anticheat software, when they even bother to try.
But SE likes the "don't ask don't tell" status quo, which means they can't take action against people that disguise their botting well enough to plausibly be players. If you want things to change, this topic needs to be addressed first.
Finally, as has been mentioned in other posts, relying on players to report other players for botting leads to alarmingly high false positives.
Putting the legality of any such tools aside, there are ways of crowd-sourcing the bot hunting , and it wouldn't require every player to have the program, just the same people who complain about the bots, and those who would benefit from the bots disappearances. Basically the same idea behind an antivirus program, have users with the program track the coordinates of all players, and then use the OOB areas to detect the worst disposable bots, and some smarter logic to find the "undetectable" bots by detecting behavior that gives away that it's a farm bot (and quite frankly it's embarrassing how easy it is to find bots just from just the Lodestone, no game client needed. But that doesn't tell you that they're active.)
What you want is passive reporting. Kick a player, GM gets a report with the entire chat log from the client and a screenshot. Vote for kick, log+screenshot. Report RMT log+screenshot. Allow reporting bot activity from any search panel, have it report the coordinates of the player, the reported bot, and any players within 20y of the target. Bots like to stand on top of each other, so that would reveal all the bots. Keep seeing players in the same locations, especially out of bounds, then you know who is botting, and who's controlling them.
But like any combating of fraud, you need to go after the source, and law enforcement just moves too slow to do anything when the bots only exist for a week.
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