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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90

    Dungeon difficulty

    Had a thought about how the dungeons are in this game, and I was wondering what if the optional non-msq dungeons were on the level of the higher floors of PotD or HoH say 130+ (PotD) or 50+ (HoH).
    I just want this difficulty increase for the non mandatory rehashed dungeon eg the hard mode obviously this would mean that Dr ex would not exist but if you buffed the reward from 70 dungeon roulette to match current expert that wouldn't be an issue for people who can only do 1 Dr a day etc.
    The potential rewards could just be dyeable version of the dungeon gear released with it and double the base tomestones of its counterpart
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Sounds like the common suggestion of a mythic+ equivalent for FFXIV, something I recall was a positive discussion not too long ago.

    Question is merely how to implement it in detail that it fits the niche without affecting those that wish to farm tomes etc at normal difficulty.

    Generally I like the idea though. Maybe expanding the dungeon past the 3rd boss could be an option depending on the instance.
    (2)

  3. #3
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    I understand the developer's wish to create content that the majority of users can go through smoothly, but the lack of challenge between dungeon and raid is more apparent as time goes on.

    I would suggest to create a 4 man gauntlet series of dungeons. They could put some effort into the initial design, and more or less copy that design going forward. The appeal would be the difficulty rather than the design, maybe you go through a room with a horde of enemies, or just 3 bosses in quick succession, and the rewards, including exp, are all at the end of the duty. The rewards should be locked daily or weekly, as this will attract more competent players who will party with themselves, and will take them out of standard progression dungeons otherwise leaving new players to fend for themselves.
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Generally I like the idea though. Maybe expanding the dungeon past the 3rd boss could be an option depending on the instance.
    I like this idea. Something along the lines that if the group performed well enough, a second exit shows up after the final boss to challenge a boss of greater difficulty and additional rewards should the group choose to do so. I also think it should be a one or done deal, meaning that if you don't beat the boss, the instance is over. This super boss should also be picked at random, so the group cannot premeditate any of the mechanics. That doesn't change the difficulty of the dungeon itself, but I think it could be a great way to provide more challenging content to existing dungeons without making the dungeon itself more difficult to clear.
    (0)

  5. #5
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I'd rather they make a system where it rewards you for doing min ilvl content, sort of like WT, but not face rolling it unsync. They could apply the same thing to dungeons really - have a min ilvl +- 10 sync difficulty (could call it hard or something), then an even lower sync that isn't mathematically impossible but somewhat brutal - making the dungeons harder. Anyone want to do The Burn at i320?

    They could even apply statuses like the mythic+ people want. None of this you load into the dungeon 20-30 ilvls overgeared thing that happens now. Maybe even add a shorter instance timer.

    This way it doesn't take away 1 dungeon from players that like normal difficulty dungeons every other patch but still provides harder difficulty content for those that want it, it's scalable since it can be applied to the massive amount of old/dead content the game has and it would be mostly optional, maybe for cosmetic rewards, titles, consumables that give you light for the old relics, old relic items (crystal sand, alexandrite, umbrites, etc), ornate gear or something.
    (0)
    Last edited by Vaer; 10-01-2018 at 02:02 AM.

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,139
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I’ve actually wondered if something similar might work, like having the ‘hard’ dungeon be more difficult than the new dungeon, which is often related to storyline so should naturally be easier.

    I do remember reading that the developers are aware that people would enjoy more difficult 4-man content, but not sure if that means they actually intend to create more
    (0)