Quote Originally Posted by Reinhardt_Azureheim View Post
Generally I like the idea though. Maybe expanding the dungeon past the 3rd boss could be an option depending on the instance.
I like this idea. Something along the lines that if the group performed well enough, a second exit shows up after the final boss to challenge a boss of greater difficulty and additional rewards should the group choose to do so. I also think it should be a one or done deal, meaning that if you don't beat the boss, the instance is over. This super boss should also be picked at random, so the group cannot premeditate any of the mechanics. That doesn't change the difficulty of the dungeon itself, but I think it could be a great way to provide more challenging content to existing dungeons without making the dungeon itself more difficult to clear.