One thing that *might* help, in a roundabout way, is removing the EXP bonus (and ideally replacing it with some kind of other bonus and/or spreading that EXP across everyone’s roulette reward).

As a starting point, for someone who wants to level every class, there are 3 tanks, 3 healers and 8 DPS classes (or 3/2/9 if like me you opt to play Summoner over Scholar). That means from the start that more than half your time leveling classes will need to be spent as a DPS.

Add the EXP bonus, and your tanks and healers level faster than your DPS. Even less time spent in leveling roulette with those valuable classes before they hit max level, while the no-bonus DPS classes each require more runs through the roulette - on top of them being more numerous to begin with.

I don’t know how much of the playerbase follows this mindset, but once I’ve got a class to max level it feels like I’m finished with it - like continuing to use it at this point is “wasted EXP”. (Yes, you get tomes, but it doesn’t feel the same.)

I enjoyed playing healer - and yet with all at max level and other classes still to get there, my leveling roulettes instead need to be spent as a mediocre ninja.