Quote Originally Posted by Alestorm View Post
Honestly crafting will likely need/get some changes come 5.0 simply due to ability bloat. right now we have a ton of buttons to the point of filling 4 hot bars and with more levels means more buttons we can't really fit all that easily. PC has the luxury of tons of hot bars, but I kind of doubt PS4 players have as many cross bars.
At least with macros a skill doesn't have to be on your bar for it to activate. Doesn't fix the issue, and I do agree - we have like 50 skills that do the same thing with varying %, potency, efficiency, etc. It's a little ridic. I get it's supposed to be a minigame but at a certain point it just gets boring, esp since everybody who crafts high-end stuff uses macros.