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  1. #1
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80

    Idea for speed crafting.

    I don't know if this is a good idea but it sounded good in my head.

    I want to start by saying that I do not want the current crafting changed in any way. I want something added to it. A quality of life tool, if you will. I also don't know if it's even possible.

    Anyway. I want to be able to craft an item without having to go through crafting every single mat along the mat chain. That's a lot of time staring at that Quick Synthesis window wishing it were faster when all I care about is grinding out those basic NQ mats faster. This becomes even more irritating if you're a crafter who likes to make full sets along the way while leveling other jobs.

    I would like a system in place where I can craft that end item if all the levels in all the Disciples of Hand are met and all the base mats are in my inventory. Maybe even have a "Use HQ materials" option like with Quick Synthesis.

    Edit: I'm ok with HQ materials being counted as NQ with no increase towards quality. I'm also ok to this being restricted to basic common gear as well.
    Please.
    (3)
    Last edited by CupDeNoodles; 09-30-2018 at 03:55 AM.

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I like your idea but I see it never seeing the light of day.
    If you removed the need for the intermediary crafting steps, you remove a significant time sync. SE wants to keep us busy grinding away on mindless content, and "Quick Synth" is about as mindless as it gets. Crafting is a time sync.
    This would also reduce the market for intermediate base items (e.g. Leathers) as the base.
    (1)

  3. #3
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ChameleonMS View Post
    I like your idea but I see it never seeing the light of day.
    If you removed the need for the intermediary crafting steps, you remove a significant time sync. SE wants to keep us busy grinding away on mindless content, and "Quick Synth" is about as mindless as it gets. Crafting is a time sync.
    This would also reduce the market for intermediate base items (e.g. Leathers) as the base.
    Well I suppose it's a choice on the devs in the end on how annoying they want to make crafting. Make no mistake, crafting a full set of anything is annoying. It's either change the whole idea of crafting to something far more simple or give crafters a way of doing it faster while still maintaining the current system. I just want the monotony to end. I do not want to take so many steps to make one item.

    Also yes, while less people will buy ready made items like leathers, I believe the market will simply shift towards base items like hides. Which is how it should be in my opinion.

    For anyone who might not understand due to my bad explaining.

    Again, keep in mind every base item like hides and everything required to transform it into leather will still be required with the idea I'm throwing out. There is no reduction in base items just the need to craft them.

    Now: hide >>> leather >>> then final product

    with proposed changes: hide >>> final product

    same amount of materials for both.

    I hope I'm making sense. lol
    (0)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by CupDeNoodles View Post
    Make no mistake, crafting a full set of anything is annoying. It's either change the whole idea of crafting to something far more simple or give crafters a way of doing it faster while still maintaining the current system. I just want the monotony to end. I do not want to take so many steps to make one item.
    I wouldn't call making a full set annoying, more like complex and involved. Having a series of intermediate tasks in order to earn the chance to do the final stage helps to give value to the final result. It's not supposed to be fast.


    Quote Originally Posted by CupDeNoodles View Post
    Also yes, while less people will buy ready made items like leathers, I believe the market will simply shift towards base items like hides. Which is how it should be in my opinion.
    So people can no longer make gil by crafting, but it's ok because they can make their gil by gathering instead? The problem with that is that not every crafter likes the gathering part. You complained about not liking the monotony of the intermediate step but just shifted that emphasis onto the even more monotonous initial step.
    (0)

  5. #5
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I make heavy use of macros to do bulk crafting jobs while I watch youtube.
    (1)

  6. #6
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Floortank View Post
    I make heavy use of macros to do bulk crafting jobs while I watch youtube.
    *(laughs)*

    This is exactly what I'm doing while posting here on the forums.
    (0)

  7. #7
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Honestly crafting will likely need/get some changes come 5.0 simply due to ability bloat. right now we have a ton of buttons to the point of filling 4 hot bars and with more levels means more buttons we can't really fit all that easily. PC has the luxury of tons of hot bars, but I kind of doubt PS4 players have as many cross bars.
    (0)

  8. #8
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alestorm View Post
    Honestly crafting will likely need/get some changes come 5.0 simply due to ability bloat. right now we have a ton of buttons to the point of filling 4 hot bars and with more levels means more buttons we can't really fit all that easily. PC has the luxury of tons of hot bars, but I kind of doubt PS4 players have as many cross bars.
    At least with macros a skill doesn't have to be on your bar for it to activate. Doesn't fix the issue, and I do agree - we have like 50 skills that do the same thing with varying %, potency, efficiency, etc. It's a little ridic. I get it's supposed to be a minigame but at a certain point it just gets boring, esp since everybody who crafts high-end stuff uses macros.
    (0)

  9. #9
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alestorm View Post
    Honestly crafting will likely need/get some changes come 5.0 simply due to ability bloat. right now we have a ton of buttons to the point of filling 4 hot bars and with more levels means more buttons we can't really fit all that easily. PC has the luxury of tons of hot bars, but I kind of doubt PS4 players have as many cross bars.
    There's no real point to having all of your abilities on your bars. I have abilities I'm likely to use if I manually craft something, usually like a beast tribe daily item, and otherwise I just operate out of my macro menu.

    Quote Originally Posted by Xlantaa View Post
    I think it is better just simplify the process of making requierd mats.

    To make a Chigusa Ingot you must make a Oroshigane Ingot, then a Tama-hagane ingot, then the Chigusa ingot. And a lot materalias are like this. It is very annoying and pointless.
    It's not pointless at all. Taking up time increases the value of the item and gives people choices about how they want to craft it. Someone who is poor might choose to spend more time crafting and make things from raw materials, while someone like myself will probably just buy the Tama-hagane ingots because I have better things to do with my life than autosynth them.

    The easier and more streamlined crafting gets, the less valuable the items produced by crafting will become. Never forget that. If you guys keep clamoring for convenience, eventually it will end up like crafting in WoW, where nothing you can make actually has value.
    (2)
    Last edited by Nixxe; 10-02-2018 at 09:58 PM.

  10. #10
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I think it is better just simplify the process of making requierd mats.

    To make a Chigusa Ingot you must make a Oroshigane Ingot, then a Tama-hagane ingot, then the Chigusa ingot. And a lot materalias are like this. It is very annoying and pointless.

    Quote Originally Posted by Alestorm View Post
    Honestly crafting will likely need/get some changes come 5.0 simply due to ability bloat. right now we have a ton of buttons to the point of filling 4 hot bars and with more levels means more buttons we can't really fit all that easily. PC has the luxury of tons of hot bars, but I kind of doubt PS4 players have as many cross bars.
    PS4 players(And PC too) have 8 cross-hotbars with 16 buttons each one (128 buttons in total). Plus the 10 regular hotbars with 12 buttons each (120 buttons in total). There are plenty of space. With only the tiggers, you can quick access a total of 48 (3 hotbars) buttons, without need change the crosshotbar. That's more than enough for any class, as the crafters does not use all the skills, only use few of them.
    (0)
    Last edited by Xlantaa; 09-30-2018 at 07:58 PM.

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