This was just to do Susano, not Meridianum or Prae. This was Stormblood trial roulette.
That's trinity design for you.
I mean, they could make content where tanks and healers aren't needed, just remove the unavoidable damage. But then tanks and healers would become pointless. You need to force them into groups via content design so they can viably live out their niché fantasies, which in turn means other people have to suffer in queues for their sake.
And as humans are, said players then aren't grateful for being granted viability at the cost of other people, no. They demand further rewards as compensation. You won't find this kind of madness in books, only real life.
Its not just DPS that get long queue times, they just have them more often since there's more people playing DPS than tanks and healers. I can't count the number of times I've waited 20+ minutes in queues as a healer or tank. We're not immune from it either.
Absolutely fire take: The Adventure in Need bonus should not exist. One shouldn't need a lackluster reward to play a particular role as they should play the role because they enjoy it.
You're not wrong.
"Five minutes" or "less than five minutes"? Because if you're queuing for a specific trial that nobody else has specifically queued for recently, the 'average time' still just gives you "the average time waited by all people who have queued for this trial recently". Which is your waiting time (so far), divided by one, and handed back to you as the average. Technically correct, but useless.
You also mentioned that this for Susano which is "Stormblood trial roulette" but that's not actually a thing. There's one trial roulette that covers everything from Lv50 upwards, so a lot of people queueing for the roulette aren't going to be up to Lv62 to be matched with you in the first place.
Other than doing it for MSQ myself, I think I've only gotten it once ever in trial roulette.
Tanks are already pretty easy to play.
However I think it's ridiculous to make MSQs mandatory and then have this situation tied to it.
Sadly it's not so simple. Dps queues being far longer than healer and tank queues has little to do with the mechanics of the classes, and much more to do with the community.
Healing and tanking requires quite a bit more responsibility than dps, and it only becomes more evenly distributed in ex and savage. Up to then dps have an easier time as far as responsibility is concerned. A lot of people dislike tanking and healing for these reasons. Or they would like to try but are afraid because they know messing up can easily cause a wipe.
Also the content you're queuing for and the time of day can affect queues as well. If I queue for old content when it's not peak time even as a healer I can end up waiting a half hour or more.
The problem with tanks is not really the ease of play or the rewards.
It is the other players.
Plenty of people are willing to tank for friends or with their FC. Far fewer are willing to tank for randoms.
Any mistakes a tank makes will be far more visible than mistakes made by dps - and too many people will be nasty when those mistakes happen. Not everyone of course, but too many.
Same applies to healers, though to a lesser degree.
Exactly this! I made a thread a few years ago about it and still believe it now: There is no shortage of tanks in this game, really, rather there's a shortage of tanks willing to do a DF pug group. Myself and many of my tank friends will only ever tank for FC or friends because of the way PUGs can sometimes be in DF. Not all, and probably not even that many, but the few toxic people who berate tanks for either going too fast, going too slow, etc. just isn't worth it.
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