Then play a tank. Or a healer.
Be flexible, and you never will have problems with such queues. If not, then you have to sit down and wait like everyone else.
I get the point here but it really shouldn't be so necessary to play certain classes just to advance the MSQ in a timely manner. I've been around the block regarding this, but it's far worse now.
Because, simply, playing DPS in every MMO comes with the drawback of longer queue times than the other roles.
You aren't the only one telling this, and it simply gets tiring to see this every couple of weeks, even though the players are responsible for that problem in the first place.
You realize pretty much everyone says this, right? Everyone wants someone else to play the tank, so they can play dps.



Far worse as of now...? DPS queue times were always horrid and they'll always stay that way regardless. Did you forget the horrid queue times when everyone wanted to play Samurai and Red Mage or something...?
Most of the other Final Fantasy games have a trinity regardless of the battle system that may have been used at the time. This is the true spirit of Final Fantasy. You had tanking characters, support characters, and damage dealers. They've been embracing the holy trinity every iteration of their games, you just don't notice it right away or it didn't feel like it entirely.
For example, FFX still follows the trinity aspect in a sense. You had character better suited towards tanking at first, characters that made better healers or casters, and characters that were strictly for damage. Only near the end of FFX could you start putting people through the Sphere Grid that essentially made everyone a tank, healer, or DPS....but, even then some people were still better at than others.
Last edited by Sigma-Astra; 09-30-2018 at 02:56 AM.
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