It literally becomes an hour.
Make tanks easier and more rewarding to play. To wait this long to advance the MSQ, this is ridiculous.
It literally becomes an hour.
Make tanks easier and more rewarding to play. To wait this long to advance the MSQ, this is ridiculous.
Then play a tank. Or a healer.
Be flexible, and you never will have problems with such queues. If not, then you have to sit down and wait like everyone else.
Tank is the easiest of the three roles.![]()
I get the point here but it really shouldn't be so necessary to play certain classes just to advance the MSQ in a timely manner. I've been around the block regarding this, but it's far worse now.
Because, simply, playing DPS in every MMO comes with the drawback of longer queue times than the other roles.
You aren't the only one telling this, and it simply gets tiring to see this every couple of weeks, even though the players are responsible for that problem in the first place.
You realize pretty much everyone says this, right? Everyone wants someone else to play the tank, so they can play dps.
No one wants to do the MSQ roulette.![]()
I watched my friend queue for it on stream the other day. It took her 20 minutes to get into the duty and then another 30 to get through all the cutscenes. A whole hour is not worth the reward for most people.
Why should other people tank when you can do it? How many DPS are in that queue thinking the exact same thing as you?
If the solution to faster DPS queues is more players tanking and healing why don't you help woth that?
Actually, I correct my statement to this. Give the tanks more rewards to cater the majority of the players.
Give me roulette-only acquirable, awesome and exclusive tank glamour, dyeable and unisex. Give me cool looking accessories I can show off.
Give me more tank-exclusive mounts, titles, special role emotes and poses.
If the DPS want faster queues, SE might as well dump the whole box of carrots on us instead one carrot at a time.
More rewarding, in terms of items of some kind - sure, I'm all for that.
Easier to play?! Hell no - tanks are already easy enough to play, and personally I'd drop my paladin as main if they dumped that job down (again). In hindsight ARR with basically 4 buttons (Halone+Flash) wasnt enjoyable at all.
People dont play tanks because the job would be difficult, but because they wanna see big numbers or dont want to take the leader-position or the bullsh*it tanks are getting. "Nerfing" the jobs wont get more people to play tank.
...and if you dont want to play a tank or healer: Buddy up for queues! Join a friendly FC with people willing to queue for MSQ for you! Open a PF, advertising your bonus and hope a friendly tank or healer will join. Find a friend whos willing to tank/heal for you - but please dont ask for jobs that people enjoy to play to be dumb down, just because you have this crazy idea that it might get more people to play them...
I'm still all for the extra rewards though - rewards that are more than just some cracked clusters, that I dont really need anyways... or tank-mounts that are easier and better farmed by running Ex-primals anyways.
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