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Thread: Raid System

  1. #11
    Player
    The-Real-Link's Avatar
    Join Date
    Feb 2015
    Location
    Gridania of course.
    Posts
    47
    Character
    Real Link
    World
    Ultros
    Main Class
    Archer Lv 80
    If you're grinding for normal on a very strict playtime allowance, I can understand the concern. But at least you can get tokens for each of the floors already rather than trying to sit here and re-run it for loot. I personally feel the system is fine. Compare this to WoW where everything is RNG and you're even lucky to see gear without a guarantee, trust me, tokens after having to do a few pulls in normal is fine.
    (0)
    The-Real-Link!

  2. #12
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Both savage and trials have tokens.
    What more do we need?
    (0)

    http://king.canadane.com

  3. #13
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Canadane View Post
    Both savage and trials have tokens.
    What more do we need?
    I think OP's concern was that the normal raids should have tokens or even datalog variants similar to Savage/Extreme so that you can guarantee you get something at the end you know. Even if it's four weeks later or whatever least you know you can trade for a piece of gear without having to fight over the rolls for individual pieces (e.g. bolts, lens etc), because we all know RNG sometimes can be an absolute menace.
    (0)

  4. #14
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    57
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    The gearing is okay
    It gives people something to do for the next 6 months.
    (0)

  5. #15
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    57
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    They have it like this so it fills the que's up for the current content. And yeah understandable that you don't want to run it week after week, but gotta think about the people who are late to the show. Also its meant that way to keep people occupied at the end game and well, start learning savage and get even better gear and something worth while each week. #getgud.
    (0)

  6. #16
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    are you running savage/ultimate? no? Then normal mode raid drops literally mean nothing since you don't technically need it to run all the other content in the game.
    (0)

  7. #17
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Party Finder.

    I use party finder for normal raids most weeks. cuts down the number of runs you need a lot. last wedensday the whole party i set up got the drops they wanted in 3 runs of o12. week before that took 5. but still much faster than duty finder and pray.

    the real problem is a massive lack of content this game has. so they have to try anddraf it out. i mean if you you could get ya omega drops done in the first runs on a tuesday reset then you got nothing to do for the rest of the week....
    (0)

  8. #18
    Player
    PretzJG's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    35
    Character
    Pretz Starwind
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 52
    Here's my thoughts on this, as many have said it's something to do to keep people running the content. Sure you don't want to run something 20 times and not get anything, but let me ask you this, are you playing completely solo? One of the things you find a FC being very useful for is having a full set team so that when the item drops that you want you have a set number of people to talk it over with and they can either Greed or Pass while you Need. Or at the very least you know that the amount of competition is down. I personally come from WoW's golden age of having to fight 39 other players for some loot cause it would drop something everyone could use, or at least 5-10 others of the same class in the full 40 man raid. Even when it got up to the 10 man and 25 man raids of WotLK it was still hard to get gear to drop and gear up so you can move onto the next tier of Raid content. I would go weeks without getting some certain items and having to pass on others I had gotten already, or courteously let another get it as they were Main Tank or it was a final piece they needed. Raiding in WoW didn't mean getting 9 or 24 other random people you don't know together, it meant organizing the event with your Guild and working on it week after week as you only had a single lockout per character. So if you went in and downed the first boss on the first night of raiding and wiped on the second till everyone called it a night, you went back in and started from the second boss and didn't get another run of the first one until the weekly reset.

    So to the ones talking about making it a lockout for 1 a week, that is a bit of a stretch seeing as how many people want to get this gear. Leaving it on just RNG does mean that you can be at it for 20 to 30 times a week and still not get it, but that's part of an MMO. If you want instant gratification and 100% drop rates, go play a solo RPG where you aren't reliant on anyone else to get it and so long as you beat the boss you get the drop you want, or only have to farm it a bit if it still is an RNG drop.
    (0)

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