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  1. #31
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RiyahArp View Post
    Crafted weapons gear alts very easily. I managed to kit out all 13 classes to 359ish or higher with it the last patch (augmenting with tome pieces). And 360 is more than good enough to do 95% of the game's content at the time, as is 390 now. You can gear alts that way and play them as you like. It kept me sane during the content drought, because it's nice to switch jobs up in casual content.
    Yeah if you have hundreds of K to blow on these items....

    Until you can afford to gear out your alts, they're retired. The game goes out of its way, intentionally, to make your life difficult if you decide you want to play everything all at once at cap.

    Leave the road to 60 playstyle, where you try to be everything, back at level 60.

    A month or two down the road it's not an issue, but you do need to focus for now.
    And you're actually supporting this?

    You're trying to say it's a good thing that we can no longer enjoy and appreciate having multiple jobs at cap?

    Being able to change jobs on the fly is one of the major selling points of FFXIV, but yet you think it's OK that people should be forced into one, *maybe* two jobs once they reach the level cap until way late into an expansion when they can finally put some time into getting weapons for their other jobs?
    (0)

  2. #32
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SendohJin View Post
    if it only has story where are people going to get i380 gear besides the Marketboard?
    If they don't drop items, you won't have to do the same boost in required ilvl. In ARR, there was no "normal raid" so you only had a 20 ilvl gap between uncapped and capped tome, and uncappe tome gear was enough to meet the ilvl requirement.
    (0)

  3. #33
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Maeka View Post
    Yeah if you have hundreds of K to blow on these items....



    And you're actually supporting this?

    You're trying to say it's a good thing that we can no longer enjoy and appreciate having multiple jobs at cap?

    Being able to change jobs on the fly is one of the major selling points of FFXIV, but yet you think it's OK that people should be forced into one, *maybe* two jobs once they reach the level cap until way late into an expansion when they can finally put some time into getting weapons for their other jobs?
    Yes, actually. But it doesn't matter what I support or don't support, you either put in the work to gear every class you want (be that Gil, crafting, or dungeon grinding) or you're going to remain a second class citizen.

    By design.
    (3)

  4. #34
    Quote Originally Posted by Reynhart View Post
    If they don't drop items, you won't have to do the same boost in required ilvl. In ARR, there was no "normal raid" so you only had a 20 ilvl gap between uncapped and capped tome, and uncappe tome gear was enough to meet the ilvl requirement.
    yes, but that means there's less content for people to do. why do we want less content?
    (0)

  5. #35
    Quote Originally Posted by van_arn View Post
    If it's an issue with weapons, they can save up for the 360/70 tomestone weapon or they can do an extreme.

    If they don't want to do either, then they won't be doing content that needs higher than 370 anyway.

    I'd suggest they go back to POTD if this is the case.
    i don't understand this response, my post said nothing about weapons.

    Alphascape normal mode gives you i380 gear so that you have an easier time stepping into Savage without using the Marketboard and doing Suzaku EX. having Suzaku normal drop i380 rings with different sub-stats from the Bolt Ring is a good thing?
    (0)

  6. #36
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SendohJin View Post
    yes, but that means there's less content for people to do. why do we want less content?
    The only reason Normal raid was created is that everybody could experience the story. So, it's the same as the normal primals.
    And if Savage requirement was a little lower, it would make dungeon gear somehow useful, instead of simply being used for glamour.
    (0)

  7. #37
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Normal raids should be the exact same as well, just story.
    Yeah, because what this game needed was even less content for casual players to do.
    (1)

  8. #38
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vahlnir View Post
    They haven't done that since King Mog (hard) back in ARR. Not really sure what the problem is tbh.
    Because King Moggle Mog is originally from 1.0. During 1.0 Ifrit, Garuda and Mog Hard Modes were the hardest content you could access in terms of singular boss fights hence the reason they dropped weapons. Don't know why they delayed Mog on the ARR release but outside of his Extreme variant he is a relic of the original game meaning he stuck with the drop systems that were originally locked into him. The Extreme decision might have to do with the fact that the revamped Battle System going from 1.0 -> 2.0 was drastic enough to make those Hard Modes very laughable in terms of difficulty.
    (0)

  9. #39
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fynlar View Post
    Yeah, because what this game needed was even less content for casual players to do.
    No, what this games need is more incentive for casuals to try harder content. If the easy content provide both story and powerful gear, they'll never took a shot at the higher difficulties.
    Normal raid gear and capped tome gear are too powerful, especially since you absolutely don't need them if you never set foot in EX and Savage content.
    (1)

  10. 09-28-2018 03:11 PM
    Reason
    Because they’re normal. Not extreme.

  11. #40
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TalithaSolarien View Post
    Roulettes for story mode trials simply do not work. Try running the MSQ as a dps (like most new players do) and will wait usually an hour for any Heavensward and Stormblood trial. There aren't enough players running Trial roulette to make a difference here (even less players are running Mentor roulette).

    And I'm not talking about adding the Ex loot to the Normal trial, for MHW they did add different stuff to both versions of the trial.
    I can't speak for Chaos, but over on Aether I have never waited more than twenty minutes during prime time hours for any roulette save Main Scenario and occasionally 50/60. Most typically pop within 5-10 minutes. Adding weapons or whatnot isn't going to speed this along because they will be inferior. Why play with RNG in a Suzaku normal trial when you can easily obtain a i370 weapon through guaranteed Mendacity farming and one Rabanastre and Ridorana run?

    Normal mode exists purely for story and little else. The inventive people have to continuously run it is Trial Roulette.
    (0)

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