Grind != Difficulty
We're past the 350 tier.
Suzaku requires 355 to even enter.
If you can kill Suzaku, why should you have to grind grind grind to get 350 stuff just to have a little fun on a 2nd, 3rd, etc job?
EDIT: Also, for that matter, I'd love to know why we stopped doing dungeon weapons. Even if they were a bit behind in I-level, not sure why it'd be so terrible if dungeons would drop weapons. I have like 3-4 jobs that are Lv70, wearing a hodge-podge of 355/345/325 armor, but have 300 weapons because the tomestones are needed elsewhere. For example, my freaking RDM has like 343 avg and IIRC, the weapon is only like 320 or something like that, whatever the first tier of Eureka is.
Last edited by Maeka; 09-27-2018 at 12:22 PM.
They haven't done that since King Mog (hard) back in ARR. Not really sure what the problem is tbh.
Because King Moggle Mog is originally from 1.0. During 1.0 Ifrit, Garuda and Mog Hard Modes were the hardest content you could access in terms of singular boss fights hence the reason they dropped weapons. Don't know why they delayed Mog on the ARR release but outside of his Extreme variant he is a relic of the original game meaning he stuck with the drop systems that were originally locked into him. The Extreme decision might have to do with the fact that the revamped Battle System going from 1.0 -> 2.0 was drastic enough to make those Hard Modes very laughable in terms of difficulty.
I don't think dropping weapons is needed but minions, special crafting supplies and/or music scrolls would give some incentive for folks that don't do higher level trials.
Crafted weapons gear alts very easily. I managed to kit out all 13 classes to 359ish or higher with it the last patch (augmenting with tome pieces). And 360 is more than good enough to do 95% of the game's content at the time, as is 390 now. You can gear alts that way and play them as you like. It kept me sane during the content drought, because it's nice to switch jobs up in casual content.
Yeah if you have hundreds of K to blow on these items....Crafted weapons gear alts very easily. I managed to kit out all 13 classes to 359ish or higher with it the last patch (augmenting with tome pieces). And 360 is more than good enough to do 95% of the game's content at the time, as is 390 now. You can gear alts that way and play them as you like. It kept me sane during the content drought, because it's nice to switch jobs up in casual content.
And you're actually supporting this?Until you can afford to gear out your alts, they're retired. The game goes out of its way, intentionally, to make your life difficult if you decide you want to play everything all at once at cap.
Leave the road to 60 playstyle, where you try to be everything, back at level 60.
A month or two down the road it's not an issue, but you do need to focus for now.
You're trying to say it's a good thing that we can no longer enjoy and appreciate having multiple jobs at cap?
Being able to change jobs on the fly is one of the major selling points of FFXIV, but yet you think it's OK that people should be forced into one, *maybe* two jobs once they reach the level cap until way late into an expansion when they can finally put some time into getting weapons for their other jobs?
I would love if they added some incentive to run the Normal trials because it would increase the pool of players running those. That would (hopefully) reduce the hour-long wait times for newcomers for the required story trials. They did so for the MHW cross-over trial by including some glamor, housing & music stuff while also seperating of stuff for the Ex trial.
Roulette and MSQ already takes care of this incentive. Loot is how you provide the incentive to run the harder versions of said trial, otherwise why run it all?I would love if they added some incentive to run the Normal trials because it would increase the pool of players running those. That would (hopefully) reduce the hour-long wait times for newcomers for the required story trials. They did so for the MHW cross-over trial by including some glamor, housing & music stuff while also seperating of stuff for the Ex trial.
If anything, they should be taking anything and everything out of story mode trials and raids for the shear fact that you can get your clear using roulette. Duty roulette has its own rewards already outside of anything additional you get from running the content.
If you want to reduce the wait time for a story mode encounter, then queue as a tank or healer.
Roulettes for story mode trials simply do not work. Try running the MSQ as a dps (like most new players do) and will wait usually an hour for any Heavensward and Stormblood trial. There aren't enough players running Trial roulette to make a difference here (even less players are running Mentor roulette).Roulette and MSQ already takes care of this incentive. Loot is how you provide the incentive to run the harder versions of said trial, otherwise why run it all?
If anything, they should be taking anything and everything out of story mode trials and raids for the shear fact that you can get your clear using roulette. Duty roulette has its own rewards already outside of anything additional you get from running the content.
If you want to reduce the wait time for a story mode encounter, then queue as a tank or healer.
And I'm not talking about adding the Ex loot to the Normal trial, for MHW they did add different stuff to both versions of the trial.
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