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  1. #1
    Player
    Rosentretter's Avatar
    Join Date
    Dec 2016
    Location
    The Crystarium
    Posts
    346
    Character
    Theodore Rosentretter
    World
    Seraph
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maeka View Post
    *points to where I said "it would be a nice grind skip*

    Not everybody enjoys farming hundreds and hundreds of mendacity, or they might need that mendacity to do something else with.
    Why everything has to be so easy?
    (3)

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rosentretter View Post
    Why everything has to be so easy?
    Grind != Difficulty

    We're past the 350 tier.

    Suzaku requires 355 to even enter.

    If you can kill Suzaku, why should you have to grind grind grind to get 350 stuff just to have a little fun on a 2nd, 3rd, etc job?

    EDIT: Also, for that matter, I'd love to know why we stopped doing dungeon weapons. Even if they were a bit behind in I-level, not sure why it'd be so terrible if dungeons would drop weapons. I have like 3-4 jobs that are Lv70, wearing a hodge-podge of 355/345/325 armor, but have 300 weapons because the tomestones are needed elsewhere. For example, my freaking RDM has like 343 avg and IIRC, the weapon is only like 320 or something like that, whatever the first tier of Eureka is.
    (3)
    Last edited by Maeka; 09-27-2018 at 12:22 PM.

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    They haven't done that since King Mog (hard) back in ARR. Not really sure what the problem is tbh.
    (1)

  4. #4
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vahlnir View Post
    They haven't done that since King Mog (hard) back in ARR. Not really sure what the problem is tbh.
    Because King Moggle Mog is originally from 1.0. During 1.0 Ifrit, Garuda and Mog Hard Modes were the hardest content you could access in terms of singular boss fights hence the reason they dropped weapons. Don't know why they delayed Mog on the ARR release but outside of his Extreme variant he is a relic of the original game meaning he stuck with the drop systems that were originally locked into him. The Extreme decision might have to do with the fact that the revamped Battle System going from 1.0 -> 2.0 was drastic enough to make those Hard Modes very laughable in terms of difficulty.
    (0)

  5. #5
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I don't think dropping weapons is needed but minions, special crafting supplies and/or music scrolls would give some incentive for folks that don't do higher level trials.
    (2)

  6. #6
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Crafted weapons gear alts very easily. I managed to kit out all 13 classes to 359ish or higher with it the last patch (augmenting with tome pieces). And 360 is more than good enough to do 95% of the game's content at the time, as is 390 now. You can gear alts that way and play them as you like. It kept me sane during the content drought, because it's nice to switch jobs up in casual content.
    (0)

  7. #7
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RiyahArp View Post
    Crafted weapons gear alts very easily. I managed to kit out all 13 classes to 359ish or higher with it the last patch (augmenting with tome pieces). And 360 is more than good enough to do 95% of the game's content at the time, as is 390 now. You can gear alts that way and play them as you like. It kept me sane during the content drought, because it's nice to switch jobs up in casual content.
    Yeah if you have hundreds of K to blow on these items....

    Until you can afford to gear out your alts, they're retired. The game goes out of its way, intentionally, to make your life difficult if you decide you want to play everything all at once at cap.

    Leave the road to 60 playstyle, where you try to be everything, back at level 60.

    A month or two down the road it's not an issue, but you do need to focus for now.
    And you're actually supporting this?

    You're trying to say it's a good thing that we can no longer enjoy and appreciate having multiple jobs at cap?

    Being able to change jobs on the fly is one of the major selling points of FFXIV, but yet you think it's OK that people should be forced into one, *maybe* two jobs once they reach the level cap until way late into an expansion when they can finally put some time into getting weapons for their other jobs?
    (0)

  8. #8
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    I would love if they added some incentive to run the Normal trials because it would increase the pool of players running those. That would (hopefully) reduce the hour-long wait times for newcomers for the required story trials. They did so for the MHW cross-over trial by including some glamor, housing & music stuff while also seperating of stuff for the Ex trial.
    (2)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TalithaSolarien View Post
    I would love if they added some incentive to run the Normal trials because it would increase the pool of players running those. That would (hopefully) reduce the hour-long wait times for newcomers for the required story trials. They did so for the MHW cross-over trial by including some glamor, housing & music stuff while also seperating of stuff for the Ex trial.
    Roulette and MSQ already takes care of this incentive. Loot is how you provide the incentive to run the harder versions of said trial, otherwise why run it all?

    If anything, they should be taking anything and everything out of story mode trials and raids for the shear fact that you can get your clear using roulette. Duty roulette has its own rewards already outside of anything additional you get from running the content.

    If you want to reduce the wait time for a story mode encounter, then queue as a tank or healer.
    (1)

  10. #10
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Gemina View Post
    Roulette and MSQ already takes care of this incentive. Loot is how you provide the incentive to run the harder versions of said trial, otherwise why run it all?

    If anything, they should be taking anything and everything out of story mode trials and raids for the shear fact that you can get your clear using roulette. Duty roulette has its own rewards already outside of anything additional you get from running the content.

    If you want to reduce the wait time for a story mode encounter, then queue as a tank or healer.
    Roulettes for story mode trials simply do not work. Try running the MSQ as a dps (like most new players do) and will wait usually an hour for any Heavensward and Stormblood trial. There aren't enough players running Trial roulette to make a difference here (even less players are running Mentor roulette).

    And I'm not talking about adding the Ex loot to the Normal trial, for MHW they did add different stuff to both versions of the trial.
    (2)

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