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  1. #1
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    That would be pretty cool, much like how the early DRK quests, you keep getting warned not to drown in too much darkness. Something that makes DRK actually feel like an advanced tank would have been nice. The job gauge actually increasing your damage as you go over 50 blood...now that would've been nice. Something that forces you to actively balance the core concepts of the job that MSQ glazed over. Hell, it would be nice if we could actually pull in aspects of the 'personalities' that reside in us.
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  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KaivaC View Post
    That would be pretty cool, much like how the early DRK quests, you keep getting warned not to drown in too much darkness.
    Taking even more inspiration from the early DRK quests, having the gauge reach 100 could have created an explosion and put you in "Down for the count" for a few seconds, like the first quest (And, let's say deactivate Dark Side). It means that if you know the ennemy will jump, you could have made your Dark Side explode on purpose before the down time.

    It's pretty close to how the heat gauge work for MCH, but it would at least be different from the other tanks.
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    Last edited by Reynhart; 09-26-2018 at 08:15 PM.