Quote Originally Posted by Nora_of_Mira View Post

But these last 2 points you bring up I dont understand, you have to get to lvl 10 to change from your initial job and if you're a new player, why would you want to change classes within the first 10 minutes anyway? .
As stated already but to go into a bit of depth and restate my reason for posting at all.

There is no need to lock us into a class at the start of the game.

Here are a few reasons it’s pointlessly restricting:

-if you’re a new player and decide you DO want to change jobs. You’re likely to think you’ll have to create a new character. Which most people spend quite a bit of time doing so this could be quite discouraging.
-you might want to start crafting/gathering immediately.
-you might find a guild that isn’t your starting job and not understand why you can’t join this new guild, then feel like you’re restricted to one class per character. (Which I have seen a few new players say that they weren’t aware they could change jobs.
-you are locked out of NIN/Rouge longer than needed.
-you can’t instantly create gear sets to role play on a fresh character


Basically what I’m saying is the restriction serves little to no purpose, where as un-restricting it allows for a much more fluid and enjoyable experience. And this specific one you are asking about, wasn’t a restriction in 1.0, so it was added in 2.0. For what reason I said beyond me.

I’m also not a fan of being able to buy 3.0 and 4.0, and not being able to unlock the jobs or travel. Sure, some of it is story based, but Yoshida himself said when creating a super easy weak monster open world that he wanted people to be able to explore without restriction. The obviously went back on that by restricting locations even when starting in Limsa not being able to travel to Ul’dah/Gridania and vise versa. Yet another needless restriction.