If you buy from the SE store they should send you the code via email. At least that's for the NA store.



If you buy from the SE store they should send you the code via email. At least that's for the NA store.




I know the transfer is to stop people from jumping server to server making massive amounts of gil, used to see people buy tons of low stuff leave server, then they would be back right after. Some of the others are supposed to stop rmt, we know it doesn't really do anything. Also some of the wait times on certain things are due to an outdated data server, the one they use to constantly keep our items the way they are no matter what, you crash look items still there, your not rubber banded backwards ether. Fc thing was originally to stop people from selling fc's every other day, but people still sell capped fcs and wait the day so that doesn't work ether.



Sadly neither of us remembers which exactly website it was since it was a while ago (and possibly bought from different ones even)
I don't think it's even allowed to post links to such websites? I'm not sure tbh
But in any case if you look up "FFXIV game time card" or something like that you should be able to find online stores that sell those





Amazon sells digital versions.To my knowledge, the only way to buy a game card is through the SE store, which it’s like 5-10 $ for shipping on top of the card, and you then of course have to wait for the physical card to be mailed to you, which *then* you can give your friend the code. Which to me is extremely inconvenient.
Also cards are like 60 or 90 days of time. Which is.... restricting. Should be able to offer 30 days to a friend, or more. Without having to pay shipping. It’s an online game, why should I have to pay for a physical card to be physically shipped for an online game for online gameplay?
Wow, I did not know that.
I'm still playing Wow, so these restrictions seem weird. They let you restore characters if there is a legit problem, always. Well, there is an "unwritten" rule where if you are someone who ALWAYS has problems then eventually they may say "no." Also, they have a pretty liberal "automatic" item restoration. They cut to the chase, making it automatic so you can do it from the site restoring stuff you accidentally sold, disenchanted, etc. It simply restores the item, exchanging it for what it was taken for (so if you sold it to a vendor, it will restore it for the amount of gold it was sold for.) I'm not sure what it does for something you disenchanted? I guess you'd have to have those shards/whatever currently (or get new ones, of the same shards.)
HA! Yeah, the thing about not being able to open some windows, while other windows are open, is also odd. There are many such things which are hard for me to get used to; They just seem purposefully backward.
I also did not know about the not being able to mail your other characters thing, that is pretty backwards considering Wow has had that forever. It makes a bit more sense in FFXIV, since you can do jobs yourself (making alts not as needed), but it is still weird.
Yep because if someone has the time and drive to do something that definitely means they have no self control.
I really think people like you are just jealous as these insults aren't needed in the slightest bit. The correct and appropriate thing to say is "SE doesnt want people burning through everything and unsubbing quicker" but nope just "no L i FeR nO seLf controolll basement dweller".
Sorry some of us made better choices and have more time to enjoy life.
My biggest gripe with restrictions is how cumbersome Retainers are and the shifting of inventory/selling inventory/trading for GC seals, etc. I have so much garbage in my retainers that i've been sitting on for years doing nothing because I dont want to spend a literal hour running back and forth between a summoning bell and my GC.
But these last 2 points you bring up I dont understand, you have to get to lvl 10 to change from your initial job and if you're a new player, why would you want to change classes within the first 10 minutes anyway? As a seasoned player, you can hit this soft cap in literal minutes so I dont really understand. And why do we need more gear sets than jobs unlocked? I cant imagine having different gear sets for the same job, is that a DoH/DoL thing? I dont craft/gather so I wouldnt know.




For example when you want to start the game as rogue you first have to hit level 10 as marauder or arcanist. Or when you just want to try different classes. And you can't try out crafting and gathering either.But these last 2 points you bring up I dont understand, you have to get to lvl 10 to change from your initial job and if you're a new player, why would you want to change classes within the first 10 minutes anyway? As a seasoned player, you can hit this soft cap in literal minutes so I dont really understand. And why do we need more gear sets than jobs unlocked? I cant imagine having different gear sets for the same job, is that a DoH/DoL thing? I dont craft/gather so I wouldnt know.
And having lots of gearsets is nice for roleplay reasons, so you can have lots of different outfits you to easily switch into.
Last edited by Tint; 09-26-2018 at 10:09 PM.



As stated already but to go into a bit of depth and restate my reason for posting at all.
There is no need to lock us into a class at the start of the game.
Here are a few reasons it’s pointlessly restricting:
-if you’re a new player and decide you DO want to change jobs. You’re likely to think you’ll have to create a new character. Which most people spend quite a bit of time doing so this could be quite discouraging.
-you might want to start crafting/gathering immediately.
-you might find a guild that isn’t your starting job and not understand why you can’t join this new guild, then feel like you’re restricted to one class per character. (Which I have seen a few new players say that they weren’t aware they could change jobs.
-you are locked out of NIN/Rouge longer than needed.
-you can’t instantly create gear sets to role play on a fresh character
Basically what I’m saying is the restriction serves little to no purpose, where as un-restricting it allows for a much more fluid and enjoyable experience. And this specific one you are asking about, wasn’t a restriction in 1.0, so it was added in 2.0. For what reason I said beyond me.
I’m also not a fan of being able to buy 3.0 and 4.0, and not being able to unlock the jobs or travel. Sure, some of it is story based, but Yoshida himself said when creating a super easy weak monster open world that he wanted people to be able to explore without restriction. The obviously went back on that by restricting locations even when starting in Limsa not being able to travel to Ul’dah/Gridania and vise versa. Yet another needless restriction.
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