I know this has been hashed to death. I'll try to make this quick since everyone knows why this system is trash. Some people like it, but it is out of place and absurd that it was put into the game.
I have been looking forward to getting to Eureka for months. Now I might actually leave the game because of it.
1. Why would you punish players for trying something and dying? Then they get to beg raises from others or lose a TON of XP. Elvl 7 loses 11.5k. It took me a lot of mindless grind to get that xp. The option of having someone rez you to circumvent this indicates it's uselessness. Just remove the penalty. This is a no-go for me. Why would you do this to your players?
2. It takes forever to kill anything solo. So it is not a solo instance, which I think everyone knows. Why not? What is the alternative for players who do not want to NM train low levels and get nothing?
3.Mob density is crazy considering the rate of respawn, the power of the mobs, and the time it takes to kill anything. This could be fixed by simply increasing the geography size to separate packs a little more. I.E Red Mage leap back makes you dead/aggros everything.
4. Gear is pointless, especially with crafted gear not requiring hundreds of hours of mindless grind. I can't even tell if the armor looks different eventually.
5. Mindless grind until you get high enough to help even a little on NM trains. Then again, NM trains...
6. Can't mount until elvl 17, out of 20. For what purpose?
7. Aetherytes cannot be used until elvl 9. Why? what purpose does that serve? To force those that do to be raised by party members 6 times moving from one boss to the next?
8. You get nothing from doing it when you leave. Allow us to level alts this way like PotD or HoH. But until you get higher levels and thus loot boxes, you get nothing.
I am sure there are many more issues. How does any of that fit into a FF game? And just because SE treated FF11 players badly, doesn't mean they should here too. I owned FF11, and like 3 expansions. I never played it because it was like this. I don't regret that choice.
My disappointment with something I strongly looked forward to disenfranchises me with the people running this because I genuinely cannot begin to understand why someone designed it like this?
Even fixing #1 and/or #2 would be a huge boon which would be easy enough to do, and #1 wont cost SE anything. It's funny because it feels like this is designed to keep people like me away lol, which is the opposite of a game
I am not here to complain, I keep trying to enjoy it, but I know a lot of people feel the same and I think we need to keep bringing it up if there is to be any change at all. Eureka should have been a great time sink for me at lvl 70, and you guys worked really hard on it. It just is not remotely acceptable in its current state. Now what do I spend my time doing? Farming gil to purchase crafted ilvl 350 gear. Sweet, I guess.


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