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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    It lasts past day one, people run those dungeons every day for tomes, if you make all future dungeons midcore then what kind of new content would casuals get? I'm not sure what you mean by "organized content", if The Burn had mechanics with a high penalty rate then that's no different than Suzaku EX or the first savages, you don't need constant party communication to do Suzaku EX, just bare minimum such as assigning spots.
    (6)

  2. #2
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by alimdia View Post
    It lasts past day one, people run those dungeons every day for tomes, if you make all future dungeons midcore then what kind of new content would casuals get? I'm not sure what you mean by "organized content", if The Burn had mechanics with a high penalty rate then that's no different than Suzaku EX or the first savages, you don't need constant party communication to do Suzaku EX, just bare minimum such as assigning spots.
    They should have tuned everything to at least min ilevel 365+ for the dungeons - they are just dead content for regular players.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by alimdia View Post
    if you make all future dungeons midcore then what kind of new content would casuals get?
    If "casual" players need the current dungeons to be easier, then they need to consider if battle content is for them. There is crafting/gathering/housing/gold saucer and other non battle activities for those who don't want to participate. And I guess Eureka could count as casual because its a test of willpower, not skill.

    Dungeons can be challenging and still be casual content, their difficulty can last beyond patch day. I know pharos siris failed in the eyes of the devs, but I firmly believe that the problem wasn't the difficulty, but rather the disparity in difficulty compared to the other dungeons. If all dungeons were on the level of original, unnerfed pharos siris, then we would see a vast improvement in the mentality of the playerbase. That's not asking for casual content to be taken away, that's asking for said casual content to provide meaningful battle content.
    (3)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,612
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lambdafish View Post
    If "casual" players need the current dungeons to be easier, then they need to consider if battle content is for them. There is crafting/gathering/housing/gold saucer and other non battle activities for those who don't want to participate.
    See, the battle content IS for them because the MSQ is the one piece of the game everyone is required to do as there is not just battle content locked behind progressing in it. You want to craft and gather for new areas? You need to do MSQ. You want a house in the new areas? You need to do MSQ. You want new Triple Triad cards? MSQ. You like to collect music and minions? Some are quest rewards in MSQ.

    MSQ dungeons like The Burn need to keep in mind the experience and skill levels of all players because those players can't enjoy the game in their chosen manner without it. And if they can't enjoy the game, then why stay?
    (0)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    See, the battle content IS for them because the MSQ is the one piece of the game everyone is required to do as there is not just battle content locked behind progressing in it. You want to craft and gather for new areas? You need to do MSQ. You want a house in the new areas? You need to do MSQ. You want new Triple Triad cards? MSQ. You like to collect music and minions? Some are quest rewards in MSQ.
    And I bet that everyone complaining about the burn has beaten it. Its not a dungeon boss that prevents progression, its just a little bit more difficult than usual. Anyone that thinks its too hard can be content with their MSQ progression and never do the dungeon again.
    (0)