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  1. #21
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Oh yeah and here's a comparison of the Japanese and English Locales of the multi-hit weapon display...

    Japanese



    English



    German



    The log window sole purpose is convey as much information to the user as quickly and elegantly as possible. A brief glance at the log window needs to be able to give the reader all the information needed. Otherwise such information is of little help since you have but a fraction of a second to read it before it scrolls out of view.
    (4)
    Last edited by Laraul; 06-09-2012 at 06:47 PM.

  2. #22
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Laraul View Post
    I originally started this thread under the "User Interface" forums. It was moved here to localization by an admin. I really don't think this is a localization issue. I think that admin made a mistake. Could some move this topic BACK to the User Interface discussion forum?
    No, this is definitely a localisation issue. This is because you are asking for something unique to the English version of the client. Our local voidsent are thus the best people to address the issues you are raising.
    (0)

  3. #23
    Dev Team
    Join Date
    Jul 2011
    Posts
    223
    Hey guys, just wanted to post and let you know that we are indeed keeping an eye on this thread. Thanks for all the feedback and screenshots. While I can't tell you any specific changes that we will be making (since we also don't know them as of yet...), we can tell you that we do plan to make some alterations to the combat log in order to tidy it up.

    That being said, plans for 2.0 are for a shift away from dependency on the combat log through use of such things as flying combat text and unit frame graphics/animations, etc. We ourselves have yet to see how far the dev team intends to go with this, however, so I can't say anything for certain at this point.

    But rest assured that your voices have been heard and change is on the way.
    (7)

  4. #24
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Just reminding everyone that I've not forgotten about this.
    (1)

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