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  1. #1
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Parsers are tools that could fuel toxic behavior....but literally anything can fuel toxic behavior. A person having better gear than others can fuel toxic behavior, a person having a minion that someone else doesn't have can lead to toxic behavior, a person who buys stuff from the Mogstation can lead towards toxic behavior from others about it.

    Toxic behavior exists outside of the MMO world as well and you simply can't just plug your ears and and shut it off either. People need to learn to stop fearing it and just brush it off sometimes at the end of the day as well. What a few jerks do to your time inside of the game should never spoil it completely.
    (5)

  2. #2
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,433
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I would be ok with a personal parser one with no option too post numbers publicly. With a strict rule from SE that anyone caught pressuring others into coughing up parser numbers will suffer a 72 ban.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #3
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Maybe a personal parser that only looks at your own damage output and compare it to the overall range for your job.
    E.g. For XX raid, min is 3000, max is 6000, median is 5000. Assign a rating of A, B, C...etc based on output.

    Only viewable by youself.
    (0)

  4. #4
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jijifli View Post
    This exact push away at something just because someone can be toxic with it is why Feat chat isn't a thing.

    People said mean things in feast chat, so Square literally turned off your ability to type words and only let you say premade messages set to a macro.

    Please, do not make that repeat. Everything can be used to be "toxic" to someone. I can emote in a way to harass a player in multiple ways. I can use the chat to tell you death threats. I can name my retainer something just to spite you.

    Do you want emotes removed? Chat? Retainers? THAT'S how it sounds when people say, "Oh someone can be mean with this feature so we shouldn't let anybody use it." Why don't we ban the people that use it to harass people?

    Oh wait. They'll lose a sub.
    Good Job!
    Good Job!
    Good Job!
    Good Job!
    Good Job!
    Didn't stop toxicity, it just changed what tools were available.
    σ(^_^; )
    (4)

  5. #5
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by jameseoakes View Post
    I'm not sure I'd say either sides points got countered. Personal Parses seemed to get a decent enough reception at the start of the thread, it was people who wanted to see other people numbers who where most against them.
    Personally I don't believe se will ever allow our endotse public parsers. The current status quo is okay for the time being, but PS4 users are screwed unless they know people on PC who can run a log for them. Some people may not agree, but I don't feel a personal parser for consoles would be nearly as bad as some said. If it's personal, there's no reason for others to see it. The tool for that mind of information already exists.
    (1)

  6. #6
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    SE should make SSS into something like this https://youtu.be/ZXYOVLT1VSs?t=66
    This is from a F2P game that I use to play, it's a training room that teaches you the basic of your skills, dodging, etc. Beside that you also have bosses for all dungeons and raid, except the latest raid tier that you can use to practice with. Of course you won't die in there even if you get hit, but it's still a good way to learn to dodge aoe and stuff. At the end of the fight you get a summary of the damage you done, damage from each skill, number of cast etc. If SE can take this and improve upon it for SSS it will be more helpful than hitting a dummy and at the end only tells you that you pass. No other information whatsoever.
    (0)

  7. #7
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    You design a game around DPS checks in raids yet deny your community a tool that shows how they perform.


    I could wipe 30 times on a boss not realizing myself that I do 25% less damage than some one with the same job and similar gear.
    My group has no idea either why we are not meeting the DPS check either aside from 'we need more damage'.
    The game itself doesn't provide me a basic tool to see how much damage I do in a raiding environment.

    If people do not know that they aren't performing well they won't improve either.
    (12)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sneakaboo View Post
    You design a game around DPS checks in raids yet deny your community a tool that shows how they perform.


    I could wipe 30 times on a boss not realizing myself that I do 25% less damage than some one with the same job and similar gear.
    My group has no idea either why we are not meeting the DPS check either aside from 'we need more damage'.
    The game itself doesn't provide me a basic tool to see how much damage I do in a raiding environment.

    If people do not know that they aren't performing well they won't improve either.
    This is basically what it boils down to. And using a tool and informing someone they're performing sub par is "toxic".
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Penthea View Post
    So am I to take this as you are also advocating for an official handholding rotation helper too?
    I used a rotation helper addon when I put top TOP 10 WORLD (not server, datacenter, WORLD) parses in WoW. Sure the community might have laughed at me, but in the end it allowed me to devote half the effort to managing a rotating and maximizing opportunities and uptime. It also made me you know a better player overall.

    So yes. I have NO issue with rotation helpers, just like I have no issue with parsing addons.

    Quote Originally Posted by Penthea View Post
    I'm just going to give up on this thread. No one wants to face the fact that parsers are tools that can fuel multiple things, including toxicity, because they're being wilfully narrow minded and only thinking of how it can benefit themselves.
    This is HILARIOUSLY ironic coming from you. I gotta share this with reddit. They'll get a kick out of this.

    Yeah "we're" narrow minded. That's hilarious.

    Quote Originally Posted by jameseoakes View Post
    I'm not sure I'd say either sides points got countered. Personal Parses seemed to get a decent enough reception at the start of the thread, it was people who wanted to see other people numbers who where most against them.
    Personal parsers will not solve the problem. It still doesn't hold people accountable and will cause people to ask for proof of parses for invites, which is a hassle.

    The anti parser crowd incorrectly thinks that parsers will create more toxicity. They do not. They will UNDOUBTEDLY be used for toxic things; but so can chat, PF, housing, MB, and any other in game system. If parser opponents only want to cherry pick their arguments it makes them look like uninformed and hypocritical lemmings.

    Quote Originally Posted by tymora View Post
    Maybe a personal parser that only looks at your own damage output and compare it to the overall range for your job.
    E.g. For XX raid, min is 3000, max is 6000, median is 5000. Assign a rating of A, B, C...etc based on output.

    Only viewable by youself.
    The problem with this is scalability. That type of thing would be an absolute nightmare to develop and maintain as standards change between patches, expansions, etc. You want a solution that is simple and scalable.
    (6)

  10. #10
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    For getting, said in game benchmark to reach, it is clearly not silly. The pinatas we get for each Xtrem primals and savage content are workd to fit a "minimal" DPS to reach. The value SE think it is needed (with your job) to kill the boss. I think (hope) they did consider that this pinatas is not moving, no mechanics etc. but it means they also have an idea of the damage value they could show for the "real" boss.
    It would be better than nothing !

    Here, some, me included, says "with parser you can see if you are bad or good" with, for example seeing fflogs or even other player you find during different run. But at first, before knowing "i am bad because i am at only 70th percentile" this will say "i am bad because i dont even have the damages that is needed for this content". Yes i spoke about testing it before, but i dislike what we have now because NO mechanics. some people get perfectly their job if they have only this to do... and then loose a great part of their DPS when they are in real fight. other people dont do it perfectly in this 3 min boring smash... but wont loose a lot while doing mechanics.



    For personnal parse? We will see some wonderfull PF where you have to prove after 2-3 wipe your damages shown by your personnal, resulting being kicked if you are too low (same as if we have a "full" parser) or if you dont give the screenshot. Also people will continue to use their actual parsers. so, for me it is a little better for PS4 players but nothing more.
    Because i speak here for PS4 players (i am not even one ^^") i could admit it is better than nothing yes
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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