and... those people are theorycrafter. who works with mathematics ... AND parsers... yes. hard to believe but theorycraft needs some parsing.
like top world people are using parsers... if the best players of the games uses it to perfect their gameplay...
Last edited by Aerlana; 10-01-2018 at 06:04 AM.
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
about theorycrafter : FFXIV doesnt show your %chance of getting a critic. You dont know how much you have with 0 in crit score, or with 2000 in. so... before doing mathematics (because bards get proc due to critical if it didnt change with SB), they have to being able to calculate how much critical for 1%... => spamming skills and parse this to have an idea. then repeat with another, and another, AND another crit score, to define (not perfectly but close to it) the crit score => X% crit.
Before SB, we had miss chance depending again on a secundary stat. accuracy. Too much acc => lost stat. not enough => chance to miss. So, knwing the hard cap (THE exact score of accuracy to have 0 miss chance) was mandatory to optimize stuff. How? doing the fights, and then, reading how much miss, then there was some people collecting all data from numerous players, to have the exact score.
And yes, no more accuracy, but... we need it for critical... it changes each expansion.
So, before saying a parser is useless, try to do all those guides without.
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Funny thing about WoW...the official stance by Blizzard (last I heard) was that they don't want to mandate the use of damage meters or parsers either, which is why they've never offered one that is built into the game itself.
The main difference is that they officially allow and support players creating mods that tap into their API, and one possible mod that can be created is the parser.
So while the officially allow it, they are like SE in that they don't want to require players to use it, and as such have never added an official Blizzard-crated parser.
Question though: how do you know you're being any more or less efficient by simply "coming up with new rotations", or that you're increasing your DPS by "coming up with new rotations", without quantifiable proof that such is the case? Feelycrafts aren't quantifiable, so you can't definitively say "this is better/worse than that" with no hard evidence of it.When I play my BRD, or another dps, I'm always looking at ways to make my damage go up. I examine my skills and try to come up with new rotations that will increase my dps. I don't need a parser to know if my damage is going up or not, since I know for a fact that it is due to the efficiency increase. I also don't need one to see if another player is performing poorly. Play the game enough and it's pretty clear most of the time.
Increasing personal efficiency takes more than just moving your rotation around. Especially on a job like BRD. Coming from a BRD main that optimizes the job.
Last edited by HyoMinPark; 10-01-2018 at 07:15 AM.
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And where does that trial and error come from? Theory crafting on target dummies for hours while running a parse to gauge the difference in damage. Every single rotation video on Youtube is someone who spent time with ACT running and compared their damage with other players. Take parsers away and you're literally throwing darts at a board and hoping something sticks.
Actually a lot of the time this work is done with simulators, as they can do a full encounter's worth of combat in a fraction of the time without human error to alter the results. Not saying work isn't also done by humans with parsers, just merely stating they are not the sole source of information for theory crafters.And where does that trial and error come from? Theory crafting on target dummies for hours while running a parse to gauge the difference in damage. Every single rotation video on Youtube is someone who spent time with ACT running and compared their damage with other players. Take parsers away and you're literally throwing darts at a board and hoping something sticks.
Since someone quoted it, I wanna mention something here too.
You think Parsing is why WoW is "toxic" compared to FFXIV? I'd argue at this point, nobody outside of mythic raiding gives a care what your dps is. They only care about your item level, straight up.
People get called out on their dps in LFR all the time. Never really results in a kick but its linked and people ridicule each other fairly regularly. Normal and Heroic raids as well, if anything Mythic is much less toxic. M+ dungeons your IO score trumps ilvl though they still care about your dps since trash pulling and burning quickly and efficiently is key.
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