Oh. And you can only see your numbers. No one else's.It wouldn't so long as the parse data couldn't be shared, accessed or view by anyone else but the player who generated it. Because that's the only way you're going to get away with the 'general betterment' argument. If only the original player can see it then fine. Parse away.
The issue with this is that it doesn’t give you anything to go on—it’s literally just a number with not a lot of context behind it.
Unless there were players sharing their numbers, general baselines could never be established when it came to performance. A BRD seeing that they are doing 12,000 DPS (random number) doesn’t tell them anything. Is that good for their item level? Is it bad? Could they use improvement, or are they doing well enough? You don’t know without other numbers to compare it to. They could think they’re doing well when the average could be 15,000 DPS (again, random number).
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Easily solved with a rank attached to the number like a star system or a statistic like average dps for that content or something similar. It doesn't even necessarily need to be based on actual performance of other players and could just be threshold numbers that are set by SE. It doesn't even need to be ranked across the entire scale of players or have much granularity to it. E.g. a 3-star rank in a 1 to 3 star rating system might be achievable with what would be roughly a 75th percentile on fflogs.The issue with this is that it doesn’t give you anything to go on—it’s literally just a number with not a lot of context behind it.
Unless there were players sharing their numbers, general baselines could never be established when it came to performance. A BRD seeing that they are doing 12,000 DPS (random number) doesn’t tell them anything. Is that good for their item level? Is it bad? Could they use improvement, or are they doing well enough? You don’t know without other numbers to compare it to. They could think they’re doing well when the average could be 15,000 DPS (again, random number).
It's not perfect to just see your number and relative rank, but it's at least informational. A full parse will always be better since it contains so much more information, but I would definitely approve of some sort of performance information being given out in-game.
Last edited by Mhaeric; 09-28-2020 at 10:17 AM.
I could see this in full premade groups, which I'm okay with. This shouldn't be in any party finder content, but in grouped up content where, sure, you CAN kick the poor performing DPS - it'll be more incentivized to teach them what to do or what they're doing wrong. And once they get up to 3/3 stars they'll be fine, the content can be passed.Easily solved with a rank attached to the number like a star system or a statistic like average dps for that content or something similar. It doesn't even necessarily need to be based on actual performance of other players and could just be threshold numbers that are set by SE. It doesn't even need to be ranked across the entire scale of players or have much granularity to it. E.g. a 3-star rank in a 1 to 3 star rating system might be achievable with what would be roughly a 75th percentile on fflogs.
It's not perfect to just see your number and relative rank, but it's at least informational. A full parse will always be better since it contains so much more information, but I would definitely approve of some sort of performance information being given out in-game.
Exercising patience is key to having fun. I try to keep this a constant.
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