Quote Originally Posted by Penthea View Post
So am I to take this as you are also advocating for an official handholding rotation helper too?
I used a rotation helper addon when I put top TOP 10 WORLD (not server, datacenter, WORLD) parses in WoW. Sure the community might have laughed at me, but in the end it allowed me to devote half the effort to managing a rotating and maximizing opportunities and uptime. It also made me you know a better player overall.

So yes. I have NO issue with rotation helpers, just like I have no issue with parsing addons.

Quote Originally Posted by Penthea View Post
I'm just going to give up on this thread. No one wants to face the fact that parsers are tools that can fuel multiple things, including toxicity, because they're being wilfully narrow minded and only thinking of how it can benefit themselves.
This is HILARIOUSLY ironic coming from you. I gotta share this with reddit. They'll get a kick out of this.

Yeah "we're" narrow minded. That's hilarious.

Quote Originally Posted by jameseoakes View Post
I'm not sure I'd say either sides points got countered. Personal Parses seemed to get a decent enough reception at the start of the thread, it was people who wanted to see other people numbers who where most against them.
Personal parsers will not solve the problem. It still doesn't hold people accountable and will cause people to ask for proof of parses for invites, which is a hassle.

The anti parser crowd incorrectly thinks that parsers will create more toxicity. They do not. They will UNDOUBTEDLY be used for toxic things; but so can chat, PF, housing, MB, and any other in game system. If parser opponents only want to cherry pick their arguments it makes them look like uninformed and hypocritical lemmings.

Quote Originally Posted by tymora View Post
Maybe a personal parser that only looks at your own damage output and compare it to the overall range for your job.
E.g. For XX raid, min is 3000, max is 6000, median is 5000. Assign a rating of A, B, C...etc based on output.

Only viewable by youself.
The problem with this is scalability. That type of thing would be an absolute nightmare to develop and maintain as standards change between patches, expansions, etc. You want a solution that is simple and scalable.