Quote Originally Posted by Penthea View Post
To be fair you can easily catch a lot of stuff like that just from watching the players and your ui.

If you know a class you'll recognise skill animations, especially anything flashy. You can see on the enemy targets if they're missing dots or debuffs they normally should have with the current classes in the fight. You can see on your own buffs if you're lacking a party buff that should be there. You can look at the party ui to see if the tank uses defensive cds. It's especially easy to see what a caster is doing because you can see hardcasts in the party ui. You don't need a parser to see if the whm is spamming cure 1.

Of course having a parser makes it easier to spot these things in a more indepth manner, and it can show you things you maybe didn't see at the time. But let's not suggest that parsers are the only way of seeing whether someone is pressing the right buttons or not, because that is simply not true.
I don't see how you're going to catch all that while fighting anything in savage as well as how much dps each player did. Several people also have special effects from other players turned off to prevent fps drops mid fight. Also, you shouldn't have to be monitoring every single player at this level of content when they're expected to at least know how to play their class. And you're right, you don't need a parser to see a whm cast cure 1 once, but it will point out that the whm casted cure 1 way more than average while cure 2 is under 10 uses.

No one is suggesting that a parser is the only way to see if someone is playing correctly, but its an easy solution to get players to understand what they're doing wrong from the start without taking any risks or wasting time, because in the end, most people don't want to teach a player how to play their class during savage and would rather just kick and replace them.