Quote Originally Posted by thegreatonemal View Post
And all of those games had in game tutorials on the major game mechanics you brought those guides so you could find all the hidden optional items not how to play the game. knowing your rotation is the single most important thing when it comes to doing the end game content in this game. that IS an mmo issue.
And its not like this game would be hiding your rotations from you - actual melee-combos light up for example and for jobs without them, like bard, blm or smn you get an explantion what the special "trick" to that job is. The game might not highlight the perfect opener for you, but I dare say that someone who looks at all their skills can actually figure a pretty decent one out without looking at a guide.

Is your Street Fighter game not only telling you how to use a combo - but also when? Do you the button-combination for Hadokuen along with "Oh, btw, you should use this in that sort of situation"? I know very little about fighting games like that, but the last time I saw a menu in one, it did tell me how to use certain combos, but it didnt tell me if I should use that punch when the opponent was knocked to the ground or had his back turned to me or something like that - thats left for me figure out... OR to consult a guide outside of the game.

And personally I dont only use guides to look up hidden objects - recently my boyfriend and I were playing FFIV: TAY and we had hard time with some demon walls. They didnt kill us constantly or anything like that, but the fights were so long and annoying that we were sure someone must have found a better way to handle them, so we googled it. Someone had found a better way to handle them - sadly it involved spells our casters didnt have yet.
But I have looked up plenty of stuff before thats not only looking for hidden treasures.