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  1. #1
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Vidu View Post
    ...what? Depending on the game I'm googling stuff all the time - whenever I get stuck.
    The problem with an MMO here is: You might not realise that you are "stuck", because 3, 7 or 23 other people are doing your work for you and pick up your slack. You dont get individual feedback, like you would get on a solo-game - you get a group feedback of "Your group did well enough to clear this content!"
    In a solo-game that means you have done well enough and clearly understood what the game is asking of you. Here... it means nothing in regards to your indivual level of skill that your group managed to clear something.

    Why would there be thousands of guides out there for solo-games? Why do I have official Walkthroughs, released by SE, for FFX, FFX-2 and FFXII on my shelf? (Okay, I actually didnt bought them because I needed help, but because I was hoping to learn more about the lore and stuff in the games... bit disappointing that there wasnt that much in them)

    There are strategy guides out there for solo-games and when I couldnt complete a mission in HoMM V recently I discovered that there are foren-threads filled with people giving each other advice on how to beat those missions.

    The problem clearly isnt that people dont want to consulte outside sources to beat a game - the problem is that the game doesnt tell them that they might "have" to - or put some more effort into figuring stuff out by themself, because for the most part, if you read your tooltips and thinking about the skills you have, you can come up with a rotation on your own thats good enough to beat content.
    Stuck on a boss or something again not a major component of playing game like using your web attacks or swinging as spiderman.

    But you hit the nail a bit with your other point. People go through this game clearing everything without much trouble for the most part msq dungeons: cleared Trials:cleared single player instances: no problems. All of this winning and they haven't been using their entire kit the whole time. The game doesn't require you too. So when savage and ex versions come out those same players hop into those thinking it will be a little harder but nothing they can't handle and they get stomped and not only have to deal with hitting that wall but the other players on the team brating them for not knowing that wall was there when the entire time the game has been telling them they win. To bring a single player example into it ff10 the remastered versions if you go back to besaid after you get the airship which is well before you even meet the final story boss you'll run into a dark aeon and get stomped there's no way you can kill it at that level. That's what players in this game are going through when they take the jump into savage with the added sting of all that winning you've been doing is a lie you weren't as much of a help as you could have been then and now you are a handicap and burden to your team now.
    (1)
    Last edited by thegreatonemal; 10-03-2018 at 05:00 AM.

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by thegreatonemal View Post
    Stuck on a boss or something again not a major component of playing game like using your web attacks or swinging as spiderman.

    But you hit the nail a bit with your other point. People go through this game clearing everything without much trouble for the most part msq dungeons: cleared Trials:cleared single player instances: no problems. All of this winning and they haven't been using their entire kit the whole time. The game doesn't require you too. So when savage and ex versions come out those same players hop into those thinking it will be a little harder but nothing they can't handle and they get stomped and not only have to deal with hitting that wall but the other players on the team brating them for not knowing that wall was there when the entire time the game has been telling them they win. To bring a single player example into it ff10 the remastered versions if you go back to besaid after you get the airship (which is well before you even meet the final story boss you'll run into a dark aeon and get stomped there's no way you can kill it at that level. That's what players in this game are going through when they take the jump into savage with the added sting of all that winning you've been doing is a lie you weren't as much of a help as you could have been then and now you are a handicap and burden to your team now.
    Thats my point though: If I'm stuck on a boss in a solo-game, its because of my lack of skill on some level and the game is telling me that. Now, it might be that I just didnt understand the bossfight itself, but it might also be that I was just playing very, very badly.

    This game, as we both agree on, doesnt do that - but it has to do that before someone steps into endgame content.
    The fight against Black Valefor isnt the moment for you to discover how the elemental spells work in FFX (...okay, partly, because it doesnt matter for this fight specifically) or how to execute a limitbreak or how to summon your own Aeon - just how Suzaku EX isnt the place to discover your rotation.
    But FFX tells you "You are not ready yet", by having Valefor murder you.
    FFXIV might not tell you that, if the other 7 people are more than ready to kill Suzaku, even with you being a burden.

    But if this game were to show you that "Hey, on this job, you're actually doing rather poorly!" people could fix that before they become one. (And again: If they dont care, they dont deserve that kill.)
    (4)