Sorry for the book - I don't check anything on the weekends.
I'm merely refuting your personal opinion here with direct examples of in game features designed to accomplish the same thing that you suggested they're against. Not only designed, but they've been expanded on over the years too. Citing the mitigation of anti-exclusionary practices as justification for avoiding parsers just doesn't make sense for that reason alone. It's directly contradictory and hypocritical.
My major hangup on this - is the implication that the developers are always right. It's more than possible that Yoshi's P's stance on parsers is flat out bad the community or the health of the game. It's also just as possible that he's right. I'm ok with people taking a stance if they can logically defend their POV, but I don't subscribe to the notion that because Yoshi says it, it must be true, which I admit you didn't specifically state, but you VERY heavily implied it.*Shakes head.*
It has little to do with what I think is toxic. The developers said they wouldn't implement for their own reasons. People are always going to be jerks and the developers think parsers will give jerks more incentive to treat people poorly. What anyone thinks in this thread is irrelevant.
Players can't make an objective tool into something it is not. A parser cannot be toxic. People can be toxic, but justifying that people who are not naturally toxic would suddenly become so or people who are toxic would become more toxic is an incredibly challenging endeavor.To answer the thread's title: the players are what would make the parser toxic, but inherently, it would not be.
Speaking personally I am for a fully unmitigated party wide official parser. I do very firmly believe that there will be a brief period of growing pains while the community acclimates, but it will be for the better in the long term.
So was chat, emotes, live streams, and actual in game content. Why are they excluded from being painted in a negative light?I'm aware that Koike's incident was not about parsing, but that does not negate the fact that it was a tool that was used to help accomplish that group's goal. It comes down to jerks being jerks and giving them a tool to give them another way to be a jerk. It doesn't matter it was a "sideline" - it was there and it was used in a manner SE is trying to avoid be used.
And in game is actively enforced by GMs hired by SE.Forums are actively enforced by moderators hired by SE. Chat is fixed with minimizing the chat window or blocking someone. Emotes simply need you to move away. Was this supposed to be clever? :thinking: I found it silly.
It's not toxic to be called out for AFKing in LFR.
It's not toxic to be called out for not switching to an add.
It's not toxic to be asked to do more damage.
What kind of actual parser related toxicity did you experience in WoW and when?
That's quite LITERALLY the definition of coddling... LOL.And I disagree with calling it a coddle mentality. Since when is it coddling to want to reduce the chance of encountering harassment as a victim or observer? It's a bad thing now to want to minimise needless drama? What a depressing thought.
https://www.merriam-webster.com/dictionary/coddle
Agreed.
Cool. I love that. Stick to non battle content if you want to relax. Battle should be engaging and you should be putting max effort in at all times (note that max effort =/= equal performance, I would never expect that), but push buttons please!
If there was a post on the forums that contained more hyperbole, blatant misinformation and inaccuracies I'd be genuinely surprised.
1) No Parsers are not epeen elitist meters more than anything.
2) FFlogs high percentiles are not bloated. Sure the very top ones are, but if you knew anything about log analysis, they're TRIVIAL to filter out when doing analysis. I get decently high %'s playing 2 hours a week, without putting an iota of effort into the game.
3) WoW top raiders still use parsers. Nearly every single one of them... Not sure where you got this idea from.
4) Contrary to your imagination - the best players in the world don't do better DPS by ignoring mechanics, they do it by managing their uptime efficiently.
5) How you can cite "Usually a single person is not a cause for a enrage unless its really slacking or not having low ilv" with no experience in actual difficult content is hilarious. Ask any person who pugs. This is a DAILY occurrence.
Your logs strongly indicate that your feelycraft needs some actual math to feel better about itself.
This is a common misconception that most non-raiders or poorly skilled players make (not calling you bad, simply stating the source I most frequently cite this statement). Not doing mechanics is not how you get better DPS. That's how you wipe. The best players do mechanics and do top DPS because they know how to manage uptime efficiently. To suggest anything otherwise is nothing short of blatant misinformation.
You dismissing numbers because you feel they don't provide context is factually inaccurate. The context is there if you look. The only thing logs don't show are fictional excuses.
Rather than be upset about it, why not use it to improve?