Quote Originally Posted by Jijifli View Post
I'd argue WoW LFR is more casual friendly than FFXIV.
LFR vs whole FFXIV = yes. LFR is there to allow people getting in the raid (and see the story) with the DF system, else, the raids (from normal to mythic) is out of DF, you have to group with party finder/friends, and go to the entry. The DF is a tool that help a lot casual player to enjoy content.

But LFR wow is close to raid24 in FF. 25people vs 24, most boss are quite easy strategy (even ozma was...) And in both, there is kick not when people are leeching, but when there are leecher AND the boss makes wipe. on both game there is no real matter when you LFR/raid24 to carry some other. . . Even with parser showing abyssaly low damages or even AFK people (when 90% of damages is from autoattack... ... ).



This is the reason i laugh when i read "wow is toxic due to parsers". I find both comunity really close in many point.

Toxicity is ALSO from people with "low" gameplay. People who dont want to be pointed due to their DPS. When some are low damages, if we cant tell it to them, there is less chance they will try to improve in next try. Then, f we cant kick them, there is 2 solution, or carry them, or disband. People said the chat in feast as example of toxicity worst than the toxicity previously there. Before? chat, and flaming yes. But it is part of comunication, people can sometime stop flaming, and coordinate their efforts. Now? no more speaking. Flaming didnt disapear, not shown in chat log, but i am not sure the guy is not raging behind his screen. AND he cant even try to comunicate to get a better teamplay.

Each one of us can choose what is the best... i prefer comunicate, getting insulte, than no communication. I prefer being said i have bad DPS, seeing it myself with my own tool (and admit or deny) than just being ignorant of the state...


Quote Originally Posted by thegreatonemal View Post
math, the damage formula is known and potency values are given hell. for this expansion your rotation was already figured out before you logged into stormblood for the first time parsers have nothing to do with it.
Is it useless to know stats weight?
How do you know the efficiency of 1 point in secundary stats without parser?

theory are a thing, then need to try the theory. Then, during a fight, you have sometime to think if it is a good idea to delay a little this or this cooldown. (and no mathematics can decide it). To get the "bis" stuff you have to know stats weight, to know stat weight ,you have to know the effect of each point. Mathematic cant says it without some tool to measure.


During ARR, we had thunderIII, longest dot, longest cast. Thunder, the lowest in time and cast, and thunder II in the middle between both. mathematics made close thunder and thunder II. tries of cycle (so need parse to see difference) said it was better to use thunderII even if the cast is over a GCD.

Quote Originally Posted by Yshnal View Post
*snip*
SE already considers "parser" when creating a fight.
First, they said "now we will have the LB3 count to define how much damages" or "we will improve the DPS from the healers needed to kill the boss".
They have to... difficult content is not only hard mechanics to do. else lets do only bosses like 2nd bardam, managing only mechanics.
Difficulty is getting the mechanics, while sorting out enough damages to not get the enrage. so, getting out of the melee at the last second, remember to do 1 or 2 hit if you go near the boss/an add while moving to your destination. etc etc etc. If SE dont look to the theorical DPS, they will make some content nearly impossible (too much damages needed) or too weak (when enrage is not a matter, you can fight 50% more time to be sure to not do any miss on mechanics...)