Quote Originally Posted by Yshnal View Post
So, apparently we need parsers partly due to bad players, so that we can point out that they're playing poorly, and so that they can't deny the data. Okay. Now tell me, how will a parser keep track of players doing the mechanics properly? What's preventing said bad players (and others that don't even fit in their same category of bad) to go all crazy on the meter's numbers and ignore everything else? Personally, most of the time that I get a wipe IT'S NOT because of dps lacking, even if that happens sometimes too when people don't even care to read their skills' tooltips. Most wipes (99% of them) come from people being unable (or unwilling, and sometimes precisely because they're focusing too much on dps to the point of messing phases) to do or learn the fight's mechanics, even when they're trivial. So, can you explain me how a parser will fix that? If they implement a parser for this reason, next thing that you'll ask for will be a DBM equivalent, too. Damn, there's even people not reading (or caring about) the descriptions on PF parties, making everyone else lose their time. And you think that a parser will suddendly make this all rainbows and butterflies? It might help with a very small minority that genuinely have issues with their rotations, but those players would improve anyway if some of you just got off your high horse and paid attention to what they're doing, and then helped them.

Now, about needing them to improve your own rotations... If you can't tell if you're doing more damage or not, you have a problem far worse than not having a parser. The only people that could *need* a parser are proper theorycrafters and the world-first groups, which often are the same. And, let's face it, I'm sure that 99% of you fall on neither of those.

Also, official is quite the opposite to optional. The moment that they officially include a parser, they'll have to keep it in mind when balancing encounters because it will actually be part of the game. The issues with healers having to dps will be a joke when compared with the situations that that would create in several fronts, both in the community and on the dev's side. Do we really need even more of that, and just for nothing?

But hey, I believe in democracy. That's just my opinion, and SE is free to do what they please if they feel that the demand is worth it.
They allegedly balance around near-optimal play, albeit at minimum ilvl and originally without healer sustained DPS accounted for, already...

Moreover, I think you're considering the wrong need here. One doesn't need a calculator to do math, but would you want to calculate for a 200x10 table without Excel? Until time constraints and the operant conditioning given by convenience or inconvenience take form, such tools are just a want. But if the game wants a playerbase that isn't stratified except by choice, such a convenience is, on the whole, a need. It if the XIV staff wants to reduce unnecessary exclusion the game needs to provide enough convenience (be that by structure, information, analytical tools, or whatever else) to learning that the barrier to entry is not a lack of transparency or understanding of the game systems, but simply whether or not they wish to put in the effort to learn the fight's mechanics and adjust that understanding to them.