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  1. #1
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    and well i'll offer my suggestion to better the striking dummy system: instead of "kill this in a certain amount of time" you could simply switch it to it times how long you took to kill the dummy. you killed it in 1 min 30 seconds, well then you try a few different things and oh you killed it in 1 min 20 seconds this time, you can see that you improved. Would that be satisfactory for people? it could avoid all the numbers while giving you an indication of dps improvement.

    and maybe you could set an option that there could be random aoe's you have to dodge or mechanics that could help you improve reflexes. Also a tank dummy would deal damage to you so you have to learn how to rotate cooldowns while dpsing, and maybe healer you have to heal a dummy while killing a different dummy to get the feel for managing both, basically making things more realistic to actual boss battles. idk there is a lot they could do with it and I think they definitely need to improve the striking dummy system.
    (0)
    Last edited by Darkplanet; 09-30-2018 at 03:08 PM.
    "A heartbeat without harmony
    Is moonlight without dark"

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Darkplanet View Post
    and well i'll offer my suggestion to better the striking dummy system: instead of "kill this in a certain amount of time" you could simply switch it to it times how long you took to kill the dummy. you killed it in 1 min 30 seconds, well then you try a few different things and oh you killed it in 1 min 20 seconds this time, you can see that you improved. Would that be satisfactory for people? it could avoid all the numbers while giving you an indication of dps improvement.
    Except killing the dummy 10 seconds faster on a random attempt doesn't necessarily mean you improved. It could just mean you had a lucky string of crits, direct hits, procs, etc. for a change. That's why a striking dummy is never the answer. It's not going to tell you why you ended up killing it faster that one attempt.

    A parser will break down all the information and let you know if it was just that lucky string or if there was something else at work to increase your damage. Maybe you managed buff uptime better while getting the same number of crits as you usually do - that would be a true sign of improvement.

    If you can't see the full breakdown of the numbers, you don't know what changed. As long as fights are tied to timers, those numbers are important.

    There's also a lot more to a fight than just dealing damage. Parsers will track the other information as well.

    Parser are not a bad thing. They're an excellent tool when it comes to improving your play. Taking them away because some people choose to use them the wrong way doesn't benefit anyone in a game where the numbers are important because you're limited by a timer.
    (5)

  3. 10-02-2018 10:23 AM
    Reason
    i mesed up the quote function whatever

  4. #4
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    I've read that some people used to use Dummies to calculate dps, not sure how it worked but maybe that can be used.
    (0)

  5. #5
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SleepyNeko View Post
    I've read that some people used to use Dummies to calculate dps, not sure how it worked but maybe that can be used.
    Dummies are great to practice your rotations on, sure, but not to calculate your DPS because dummies have much more health on them in order to make up for the fact that you're not dodging mechanics.
    (3)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by SleepyNeko View Post
    I've read that some people used to use Dummies to calculate dps, not sure how it worked but maybe that can be used.
    Quote Originally Posted by Sigma-Astra View Post
    Dummies are great to practice your rotations on, sure, but not to calculate your DPS because dummies have much more health on them in order to make up for the fact that you're not dodging mechanics.
    Additionally, the dummies do not take into account any sort of raid buffs, with heavily influence the amount of personal DPS a player is doing. Especially for some jobs that are reliant on others for a portion of their damage (e.g., BRD/MCH are reliant on a DRG for 5% of their damage; BRD is reliant on DRG/SCH for crit buffs; etc.).

    Quote Originally Posted by SleepyNeko View Post
    How are practice parties or first time clear parties treated in NA? Do players get kicked immediately before the raid even starts because they are vetted through FFlogs?

    I agree there should be some performance expectations on farm groups.
    On NA, people doing learning/clear parties in PF, and state the amount of progress required to enter (e.g., fresh prog; blind prog; add phase; final phase; enrage clear). After they clear, they generally do farm parties (also in PF) stating “FARM” and usually naming the strat being used.

    Players that set up the farm parties right automatically exclude those who haven’t cleared by selecting the appropriate PF options (Duty Complete); for those who don’t set it up properly to exclude bonuses, if they zone in and see a bonus, they ask who has the bonus. They can either opt to help the person, or they exit out of the duty and automatically disband the entire party. It tends to be the latter, as the party was set up for the purpose of farming (as stated in the description), and the person who hasn’t clear snuck into the party without being honest that they hadn’t cleared the content—the person with the bonus usually tends not to speak up regardless, so that doesn’t help.

    I am hesitant to help people who sneak into farms, because every time I have, they have clearly never been to enrage as they claim and they are more so of a hinderance to the progression of the farm. I remember pugging Sigmascape and in V6S the weekly 2-chest group I was in had a RDM join who had “seen enrage”, and then proceeded to die to every mechanic. Eventually they were just left dead on the floor because it was too much on the healer’s MP to continue raising them.
    (5)
    Last edited by HyoMinPark; 10-02-2018 at 11:14 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Snip.
    I see, thank you for your reply. A bit off topic now, but does "Duty Complete" from duty finder not work when you are in a Party?

    On topic: I'm not against using parser for yourself to help improve your performance, but as many others have pointed out, all the people who wishes to use parsers already use them, so what benefits do we gain by making an official one?
    (1)