Quote Originally Posted by Dualgunner View Post
You're very, very wrong. If those little optimizations for buff alignment didn't add up to ridiculously quick killtimes, the meta wouldn't be a thing. What is Suzaku's enrage, 10:30? 11:00? My fastest killtime is 8:20. And this is at min iLv+10.

Maybe you don't consider 2 minutes to be a significant number as far as quicker kill. I suppose we'll agree to disagree there. But we're 2 minutes ahead on enrage, meaning recovering from Simon Says deaths is a much easier feat than if the group put no care to numerical optimization.


Even 50 more dps over a 10 minute fight is an extra 30,000 damage.



I'll leave Ultimates out because it's a given optimal rotation is not entirely feasible.

Offhand...

Dummy opener in Lakshmi, Suzaku, Demon Chad, Guardian, and Clown Kefka range from "Don't try it because of adds/interrupts" to "Be careful there's no precast/possibility of enemy aiming a raidkiller at you."

Beyond that every fight has little intricacies that, yes, you adapt the base rotation to, but there is no quantitative feedback that the concessions you make to the rotation to match the fight are even the most optimal.

I'll agree to disagree with you on this topic.
Valid points, however what that 2 minutes saves some raid wide aoes no major mechanics were skipped or cut short. it varies from fight to fight A11s for example optimizing can lead you to skipping the entire add phase and a bunch of other things in between. Most fights are not this its my own opinion that if you aren't skipping anything major then whats the real benefit of doing other than because you can? There isn't one.