Quote Originally Posted by thegreatonemal View Post
Will either of those things lead to A: A much quicker kill time. B: A clear instead of an enrage wipe.

The answer to both of those is it wont. Sure will those things lead to a slightly better personal 4 digit number at the end of the fight? Sure, but it doesn't do A or B so its pointless and no need to waste official resource on so you can do something that doesn't matter in the grand scheme.

I don't have experience with with o3s just yet but assuming what you say is true then that means there are 2 fights in all of stormblood that require a change to the opener which is the new trail and this fight every other fight in this expansion and pretty much all of them from the last you can just use the muscle memory gained from hitting that dummy
Your entire post is based on a logical fallacy that improving optimization can't lead to a clear in situations where a party would otherwise wipe.

Let's set aside the basic issue of enrage for now. Buff optimization is certainly a key tool in beating enrage when you find yourself undergeared for a fight but I'll grant that that isn't very frequent.

How about Dual's examples, through. Let's say he saves Embolden and the party has a nice burst window after the level checker in o11s. Further into the fight some things go wrong and there are some deaths. The dps gained by optimization can make a difference here because what might have spiraled into an enrage wipe is now still salvageable.

Of course on the off chance you have a group of all ps4 players or even PC players who can't or won't run ACT that is just an option that's denied to you. This is the advantage of a parser and why implementing one in game (which wouldn't be a huge resource drain anyways, they have a combat log after all) would be a worthwhile investment.