Quote Originally Posted by xMoonshadow View Post
If you are try to improve, a better tool is to record your fights and see where you are making mistakes. Analyzing a fight to understand where to stand, when to use CDs, how to change your rotation to fit the fight is more help than have a raw parser number. A parser gives you and number , but no supporting supporting data that can help you improve. You could the a fight with the same gear and use the same rotation but get two very different numbers. Why, may you got hit with RNG mechanics that jail you or the boss was position badly so you parsed low. Maybe you got party buff you didn't realized and parsed high. Parses can be helpful , but alone they are not great tool for improving on fights.
Which is why I advocate not only for an ingame parser but a full ingame battle analysis suite a la fflogs. ACT picks up a lot more than damage numbers, and fflogs shows in a very user friendly way:
Damage done
Damage bursts and falloff
Deaths
Healing per second
Casts
Mitigation
Buffs
Positioning throughout the fight