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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    this is more about the people who can do the content, but would take longer. You're delaying them further by the gatekeeper. It's sort of an extra penalty on those who might be willing to try it. If it takes long enough, you may just end up not completing a raid tier when its useful because you still need to go through the static/pug rigamarole, but it's worse since the keeper sorts out all the other players by then; they have it on farm, you are just starting.
    They are only delayed from joining parties they are not yet ready for. Whether this comes in the form of users demanding certain parse numbers, a Faust-esque equivalent or something else is irrelevant. If you aren't able to overcome this obstacle, you aren't ready. Removing said obstacle doesn't magically make those players able to approach the content. They're simply joining groups who will be none to happy by their poor performance. Regardless, this hypothetically serves no purpose to a parse discussion since parses don't really act as a "gatekeeper".

    Quote Originally Posted by RiyahArp View Post
    ..and honestly, the carry thing gets old. If the dude tries and fails, and people manage to win, the proper response is not "lol, carry" but "let's do it again and work on it some more." And this game you lose nothing...imagine in games where just to do savage, you needed a 10 million gil pop item, or to farm a mob for four hours for a pop, and people still didnt complain about carries as much as here. Most of the problem here is people are too selfish and too lazy to form actual raiding statics or guilds or to teach or mentor players; they just expect everyone to do it right first time or its a carry. They have no patience, no empathy, and despite this game being the friendliest endgame in any mmo with its time burden they treat it like you just cost them a year of effort if something happens.
    You know what gets really old? When I clearly label my PF "farm" and get someone who has utterly no idea what half the mechanics are, dies repeatedly and/or does comparable damage to a tank. The proper response is to not be an inconsiderate jerk. Why is it okay for you to join farm parties when you aren't capable of performing a decent rotation. We're not talking about a mistake here or there. Those happen to the best of us. We're taking about people who show little to no desire to improve yet expect everyone else to do the work. What do I lose? My time. Dog farms necessitate no less than 99 runs; more if you don't want to wait six months. Even if a minute is added because of consistent mistakes from one or two people, that means an extra Suzaku every 8-10 clears. In the end, I'll have added anywhere from ten to fifteen more runs, assuming I don't get a lucky roll all because someone couldn't be bothered to put in the effort to improve themselves before joining. I find hilariously ironic you accuse people unwilling to carry as being selfish yet don't apply that logic to the person expecting everyone else to compensate for their own laziness. Who's actually lazy in a scenario where the Warrior is out-DPSing a Samurai despite both having roughly equivalent ilvls?

    Putting that aside, if I wanted to teach you how to do the fight, I would be in a learning party. The whole reason we have such a distinction is because people have already progressed beyond a certain point and want to progress further, not spending another hour or however longer teaching someone else. In the case of a farm party, you should know the whole fight. That is what farm parties are; farming the content. Not teaching someone mechanics they should already know. Do some people overreact in a learning party? Sure, but you're being deliberately hyperbolic like usually. I purposely used a farm party per my example, thus this shouldn't be your first time.

    Quote Originally Posted by RiyahArp View Post
    I mean, this is the game where players complain if you watch a 3 min cinematic before a trial. Literally had someone gripe about cape westwind cs and told the person to watch it in the in.
    And? Some people are jerks. Welcome to life. A parse or "gatekeeper" isn't going to change that evident by the fact despite parsing technically being against the tos, people are still jerks. Therefore, the parse isn't impacting it. People with a shitty attitude will have one regardless. And people who are otherwise decent won't magically become jerks if ACT were suddenly allowed.
    (7)

  2. #2
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    What do I lose? My time. Dog farms necessitate no less than 99 runs; more if you don't want to wait six months. Even if a minute is added because of consistent mistakes from one or two people, that means an extra Suzaku every 8-10 clears. In the end, I'll have added anywhere from ten to fifteen more runs, assuming I don't get a lucky roll all because someone couldn't be bothered to put in the effort to improve themselves before joining.
    I fully agree with your points, but good god how are you playing a game like this? If I was running after every minute I might or might not lose in a game it would become more akin to a job than anything else to me.


    Most of the Pain Points that are mentioned by both the pro DPS meter and contra DPS meter crowd can be circumvented by simply not pugging. It is a social MMO and there are plenty of opporunities to meet good and competent people who are probably more than happy to tag along with whatever you are doing. Even just have 3 people you know in an 8 man group can make the experience a lot more bearable.
    (0)

  3. #3
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    So what's the solution when no friends are online then? Don't play and get further behind on your goal?
    (2)

  4. #4
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AxlStream View Post
    So what's the solution when no friends are online then? Don't play and get further behind on your goal?
    I agree with this. Honestly, the whole “then run with friends who have similar play styles” could be used on both sides. You want to get carried, run with friends who don’t mind it. Want to get a group of well playing individuals, run with friends. In my opinion, everyone should EARN their loot. And by that, I mean, pulling their own weight. Especially in 8 man content, dungeons are too brain dead for many to care and don’t normally have mounts tied to them.
    (4)

  5. #5
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by AxlStream View Post
    So what's the solution when no friends are online then? Don't play and get further behind on your goal?
    Cope with the circumstances, really. I doubt SE will change their stance on this at all. And please don't misunderstand my comment for arrogance or a personal attack, it is just that the game gets better when playing with likeminded people.
    (1)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gun-Cat View Post
    I fully agree with your points, but good god how are you playing a game like this? If I was running after every minute I might or might not lose in a game it would become more akin to a job than anything else to me.


    Most of the Pain Points that are mentioned by both the pro DPS meter and contra DPS meter crowd can be circumvented by simply not pugging. It is a social MMO and there are plenty of opporunities to meet good and competent people who are probably more than happy to tag along with whatever you are doing. Even just have 3 people you know in an 8 man group can make the experience a lot more bearable.
    Oh, I don't. I merely used it as an example for a point of reference. I typically don't mind a fight taking longer if people are putting forth an effort or the atmosphere is pleasant. And I have infinitely higher patience for learning groups. My post was more directed towards people who join parties where they clearly don't meet the qualification and fully expect everyone else to carry them through.

    Unfortunately, it's pretty much impossible not to pug at some point. Your static or friends may have different interests. For instance, a good chunk of mine couldn't care less about dog farming. So if I want to do that at some point, I'm generally going to pug.
    (1)