You already have it: Stone, Sky, Sea.
If you pass it, your stats and rotation are enough for the fight. Too bad too much people even ignore its existence.
You already have it: Stone, Sky, Sea.
If you pass it, your stats and rotation are enough for the fight. Too bad too much people even ignore its existence.
SSS only tells me that my rotation vs a mechanic free environment where I can camp the dummy's rear and flank for the whole duration of the timer is good enough. It fails to tell me anything else that could help me improve my uptime for a particular fight. It doesn't help me identify my downtimes and it doesn't help me clearly calculate how much damage I'm during the opener of my rotation and hereafter. And that's just the top three things I can think right off the top of my head.
How is this not getting through people who keep saying "SSS is good enough"?
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Your eyes will do the first 2 if you bother paying attention and the third one isn't important because for most fights the boss doesn't do anything that would stop that dummy opener.SSS only tells me that my rotation vs a mechanic free environment where I can camp the dummy's rear and flank for the whole duration of the timer is good enough. It fails to tell me anything else that could help me improve my uptime for a particular fight. It doesn't help me identify my downtimes and it doesn't help me clearly calculate how much damage I'm during the opener of my rotation and hereafter. And that's just the top three things I can think right off the top of my head.
How is this not getting through people who keep saying "SSS is good enough"?
You are asking things that if even a game parser were existing, it surely does not give you. If you really are asking in game a parser with all that, your only answer is "NO". And you need deal with it.SSS only tells me that my rotation vs a mechanic free environment where I can camp the dummy's rear and flank for the whole duration of the timer is good enough. It fails to tell me anything else that could help me improve my uptime for a particular fight. It doesn't help me identify my downtimes and it doesn't help me clearly calculate how much damage I'm during the opener of my rotation and hereafter. And that's just the top three things I can think right off the top of my head.
How is this not getting through people who keep saying "SSS is good enough"?
SSS tells just you have the numbers to reach the kill and it is only a starting point to pass before starting the real fight. All the mechanics handling and everything else, you just have to do the real thing.
The only thing I'm in support of and not "asking" per se is a ps4 parser, much like some others so I don't need to "deal" with anything. In response to that, you have a group of people who are adamant that SSS is good enough and ps4 players only need that. Again, there's information that parsers could provide for ps4 players when they're extrapolating data from it if they want to improve themselves for a particular fight. SSS advocates (or at the very least of the anti-parser kind) still insist that ps4 players should just make do with SSS and that's all they need.You are asking things that if even a game parser were existing, it surely does not give you. If you really are asking in game a parser with all that, your only answer is "NO". And you need deal with it.
SSS tells just you have the numbers to reach the kill and it is only a starting point to pass before starting the real fight. All the mechanics handling and everything else, you just have to do the real thing.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
SSS tells you that you are good at wacking something while standing still with an over-inflated health bar compared towards the real thing. It's not a good indication. A person could clear the o8s dummy flawlessly and actually struggle to even see enrage in the real fight.You are asking things that if even a game parser were existing, it surely does not give you. If you really are asking in game a parser with all that, your only answer is "NO". And you need deal with it.
SSS tells just you have the numbers to reach the kill and it is only a starting point to pass before starting the real fight. All the mechanics handling and everything else, you just have to do the real thing.
Calling out that others simply need to "deal with it" is one of the poorest arguments to use since the other people on the other side of the fence can simply just call out and say people against parsing need to just deal with it when it's official.
FFlogs gives you a database to compare towards people who have bested the fight in how many times they've used a certain ability, when and where it was used, how much healing they were receiving, damage they were receiving and dealing, as well as any buffs or debuffs. The list goes on, SSS is not a good enough indicator. It merely just tells you that you did your rotation correctly.
It's ignorance like this that breeds unnecessary fear mongering with parsers.
Last edited by Sigma-Astra; 10-03-2018 at 10:22 PM.
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